• UNY0N@lemmy.world
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      9 hours ago

      At least they stuck to it, and were transparent about the state of things.

      I’ve bought several early access games that I don’t play yet, because I believe they will get there at some point. My hardware doesn’t do cyberpunk 2077 justice, but if it did I would’ve bought it too.

      • curiousaur@reddthat.com
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        9 hours ago

        They didn’t release it as early access. It was the full release. Then they finished it last year. That’s the issue.

  • endeavor@sopuli.xyz
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    11 hours ago

    I’m quite glad. Its become a solid game that manages to not feel like a hollow collectathon despite ubisofts best efforts to make people like it. The music is banger, the visuals are haunting, gameplay can get tailored to your own perticular liking of batshit crazy thanks to build and perk system that is the best by far since payday 2 and it is the one game where I walk as much as possible. If only metro system was better and didn’t take away control from player and rebinding controls wasn’t hitmans experience turned up to 11.

  • Murvel@lemm.ee
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    19 hours ago

    I think players are beginning to appreciate the work put into the game and understand the true depth of the world, characters, and missions.

    It’s a fundamentally great game with a catastrophic launch that now is just a memory.

    • Jiggle_Physics@sh.itjust.works
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      14 hours ago

      A launch that taught companies they can in fact release unfinished games and still outsell everything they have previously done

        • Jiggle_Physics@sh.itjust.works
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          12 hours ago

          That is the lesson their investment board learned. It caused strife in the company because of the divide it showcased between those who made the company, and those who own it.

          • Murvel@lemm.ee
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            12 hours ago

            Not really, the investors were not happy, and the stock plummeted following the release. The stock hasn’t recovered the top value before the 2020 launch.

            • Jiggle_Physics@sh.itjust.works
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              9 hours ago

              The peak happened 2 years after the release, a period where they saw a massive growth as their incomplete game hit, and then saturated it’s market. The majority of the decline is being blamed on the unexpectedly high costs of the the phantom liberty DLC, and the studio’s backlash to the first release’s crunch culture. CP2077 coming out incomplete didn’t sway their customer base, leading to investors backing off. The cost of the follow-up caused investor stress, especially because of the internal strife of crunch culture, which lead to major parts of their dev teams leaving to be competition. This is what has lead investors to cash out, and thus devalue their stock. It wasn’t the incomplete game release that rocketed them to all time highs. That move saw crazy successful sales.

              • Murvel@lemm.ee
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                8 hours ago

                The peak happened 2 years after the release,

                No, it didn’t. What do you base that on? The stock value peaked right before release and then took a dive. Just look at the stock history…

  • MirthfulAlembic@lemmy.world
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    18 hours ago

    It helps that there’s a pretty robust modding community. It gives the game good replayability, in addition to all the improvements and changes CDPR have made. Sure, a huge percentage of the mods are sexy outfits, but that’s pretty normal for a heavily modded game.

    • Scrubbles@poptalk.scrubbles.tech
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      1 day ago

      That was 100% it’s downfall. I don’t know what executive said “But it Haaaass to run on them” - I guarantee every engineer there knew it would be a disaster on the older gen. I know they said at the beginning that it would, but they should have just sucked it up and said “Look, folks, we’re sorry, it just can’t run and you won’t have a good time, so it’s next gen only. We’ll see you in Night City when you can”

      • fishbone@lemmy.dbzer0.com
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        22 hours ago

        I feel like patch 2.2 specifically added in some performance issues and bugs. I played a lot on 2.12 and I remember it running a lot smoother/more consistent, but I haven’t gotten around to actually double checking it (I apparently have four versions installed like a crazy person).

    • fuckwit_mcbumcrumble@lemmy.dbzer0.com
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      1 day ago

      I think trying to make the game run on the measly 8 gigs of ram, 1.8ghz cpu, and a GPU that’s worse than a Radeon 7790 would just make an awful experience. The minimum specs for 1080p all low settings is a CPU and GPU that are over twice as fast.

      • circuitfarmer@lemmy.sdf.org
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        1 day ago

        Have to disagree on the GPU part – I first played it with a 970, mostly on medium. It can be nearly maxxed out (no RT) on a 6600XT, which I used for my second playthrough (on Linux).

  • brucethemoose@lemmy.world
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    1 day ago

    It’s a freaking good game.

    I never played it at release, but modded to the brim just before phantom liberty came out (yes, I know, bad timing), and I was blown away.

    • sparky1337@ttrpg.network
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      1 day ago

      I picked up cyberpunk last summer (finally) and while it’s visually stunning and fairly immersive, I had some game breaking bugs where I had to reload several hours beforehand and redo certain missions until they triggered properly. Not once, but several times. And I didn’t even mod anything.

      I think my favorite was fast traveling with Claire, ending up in the sky and falling out of the truck. Reloaded, did the mission again only to splatter myself and die because I got shot out of the truck. Third time she wouldn’t stop driving around the block. I let it go for a good half hour just to see if it would end but it never did. Eventually the AI just kept driving into the wall of a building. Reloaded….again.

      There were a lot of others but that took me all afternoon just to finish that one race. I had probably a dozen similar issues throughout my playthrough and it really tanked my enthusiasm for the game. I’ll finish it eventually.

        • sparky1337@ttrpg.network
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          19 hours ago

          It’s wild, I don’t remember the Witcher 3 being anywhere near this bad. I had my own issues in that game regarding the combat and some bs moments that made me reload and lose an hour because I was dumb and didn’t quick save, but cyberpunk doesn’t even feel like a cdpr game. Which is good in some ways I guess that they were able to break their own mold.

          Idk, there’s just a bunch of little issues still. But if this is what it’s like 4 years later I can’t even imagine what it was like at launch.

        • whats_all_this_then@lemmy.world
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          22 hours ago

          I watched a review on YouTube that said it’s a heist game at it’s core. So if that doesn’t click or the gameplay doesn’t do enough minute to minute to keep you interested, I can see it turning real boring real fast.

  • Jumi@lemmy.world
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    23 hours ago

    I mean I upgraded my PC just to be able to play it when it came out and now I want to upgrade again for Path- and Raytracing.

    • kemsat@lemmy.world
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      15 hours ago

      I just upgraded to a 4070 Ti, and I gotta say that coming from my old 2080 Ti, it’s not that much better looking.

      • Cavemanfreak@lemm.ee
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        13 hours ago

        I’m still using my old 1060 and it runs like a charm on medium! And it looks great as well. Can’t believe how well they’ve managed to optimize this game.

      • Jumi@lemmy.world
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        14 hours ago

        Yeah, probably but my PC is also for me what for other people is their car or instrument. I just want to keep upgrading and fiddling with it.

    • CheeseNoodle@lemmy.world
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      22 hours ago

      Wait for DLSS4, the mfgen is series 5 exclusive but the transformer model with the improved performance is being ported all the way back to the 2000 series. Might get the performance uplift you need without buying anything if you already have an RTX card.

      • fishbone@lemmy.dbzer0.com
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        22 hours ago

        And if nvidia doesn’t do it, modders likely will. Been running framegen on my 2060 since long before patch 2.13, and the mod version is better than the official one in my opinion.

  • givesomefucks@lemmy.world
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    1 day ago

    The gold standard in games retaining playerbases in this genre is Baldur’s Gate 3, which still puts up over 100,000 players nightly, though it released just over a year and a half ago.

    “Released”…

    Going off memory but I think BG3’s act 1 was out before cyberpunk or close to the same time. I had 100+ hours before the game released, and it was with huge gaps of play time. I think it was in Beta for at least two years.

    • Grumpy@sh.itjust.works
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      14 hours ago

      I bought both cyberpunk and BG3 in gog instead of steam. I would guess cyberpunk sells more through gog than BG3 would since it’s their own platform. Would be interesting if gog stats could be seen as well, but since it’s DRM free, tracking stats on some people are outright impossible.

      • Dudewitbow@lemmy.zip
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        1 day ago

        it was (mostly) fine for PC. it was only absolutely abysmal if you were a console player.

        For PC, although there were bugs, it wasn’t as buggy when comparing it to like a bethesda title. It just got a lot of vitrol because its of the very rare moments in time where the console version of a title was unplayable(as when something is usually unplayable, its usually the oppisite)

      • givesomefucks@lemmy.world
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        1 day ago

        Cyberpunk was basically an unfinished alpha when it was released.

        I played it the day it was released on pc, the only issue was how shitty the cars drove. But you could change the setting so bikes were usable

        Consoles were different, but PC I never really had issues.

        • Skyline969@lemmy.ca
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          1 day ago

          On launch it was surprisingly playable on Stadia. My first playthrough was entirely on Stadia.