That is the lesson their investment board learned. It caused strife in the company because of the divide it showcased between those who made the company, and those who own it.
Not really, the investors were not happy, and the stock plummeted following the release. The stock hasn’t recovered the top value before the 2020 launch.
The peak happened 2 years after the release, a period where they saw a massive growth as their incomplete game hit, and then saturated it’s market. The majority of the decline is being blamed on the unexpectedly high costs of the the phantom liberty DLC, and the studio’s backlash to the first release’s crunch culture. CP2077 coming out incomplete didn’t sway their customer base, leading to investors backing off. The cost of the follow-up caused investor stress, especially because of the internal strife of crunch culture, which lead to major parts of their dev teams leaving to be competition. This is what has lead investors to cash out, and thus devalue their stock. It wasn’t the incomplete game release that rocketed them to all time highs. That move saw crazy successful sales.
A launch that taught companies they can in fact release unfinished games and still outsell everything they have previously done
That is… not the lesson CDProjektRed learnt
That is the lesson their investment board learned. It caused strife in the company because of the divide it showcased between those who made the company, and those who own it.
Not really, the investors were not happy, and the stock plummeted following the release. The stock hasn’t recovered the top value before the 2020 launch.
The peak happened 2 years after the release, a period where they saw a massive growth as their incomplete game hit, and then saturated it’s market. The majority of the decline is being blamed on the unexpectedly high costs of the the phantom liberty DLC, and the studio’s backlash to the first release’s crunch culture. CP2077 coming out incomplete didn’t sway their customer base, leading to investors backing off. The cost of the follow-up caused investor stress, especially because of the internal strife of crunch culture, which lead to major parts of their dev teams leaving to be competition. This is what has lead investors to cash out, and thus devalue their stock. It wasn’t the incomplete game release that rocketed them to all time highs. That move saw crazy successful sales.
No, it didn’t. What do you base that on? The stock value peaked right before release and then took a dive. Just look at the stock history…