

Who doesn’t love to tug on a weenis?


Who doesn’t love to tug on a weenis?
Penny Arcade was one of his contemporaries in the early webcomic space. It may simply be nostalgic to him.
Personally I find Penny Arcade distasteful but it’s hard to ignore how much that IP helped grow the webcomics industry.


They have attention to detail, just not the right details. It’s super easy for them to get lost in a never ending train of tangents.
Good lizard people, anyway.
So I actually make board games, and I got really excited to see which category my games fit in, but there are definitely large gaps in the coverage of this list.
At least, I hope my games don’t fall under “overcomplicated” or “boring”…
Would be great if it were a super tiny watch, like a waterproof electronic sticker. Completely intrusive as a chonky smartwatch.
Copyright is a fictional protection designed to enrich corporations. It does very little for actual creators. If this is what it takes to destroy copyright, so be it.
That’s the biggest problem in my opinion. They are scary good at generating text. But there’s effectively no filter, it’s just an endless stream of vaguely plausible text, true or false. And unfortunately, humans are prone to think “wow that’s a lot of text, they must’ve done their research and put in tons of effort!” because historically that was for the most part true.
For example: all those guys who say “AI made me 10x more productive” are almost certainly measuring it by lines of code. As we all know, more code is almost inevitably an unmaintainable buggy mess.


It’s worse even than that. The server software (released by Anthropic) that lets an AI connect to a web service has a critical arbitrary remote code execution bug. So if you even let an AI connect to you, you’ve now allowed anyone to access your whole server.
There is no excuse for this other than wild incompetence.


Yep, multiple sprites layered is the right way to do this, one sprite per equipment item. That’s the normal way to approach this problem.
Unless you are rendering literally thousands of characters at the same time, you should not reach any performance bottlenecks from this approach. If you are rendering that many characters at once, you might need to build a custom shader to handle it.
But the important thing in gamedev is to keep things as simple as possible. Implement everything in the most obvious way you can. I think the solution you described is very good.
Remember folks, it’s always easier to break something than to build it. That’s why morons like Trump are so successful.


As long as the complexity doesn’t hurt the durability, it should be fine


We believe the class of safeguards in use today sufficiently reduce cyber risk enough to support broad deployment of current models
Bahahaha, are they serious? It’s trivial to jailbreak any production LLM
Might be nicer to use a sharp rock, methinks.
The point was to post a picture of the AI slop, not to get a working PCB.
Seriously. I’m not really sure why a coffee maker needs to have any technology. My electric kettle is about the highest tech thing in the whole process.


Shocked we haven’t got Wisconsin in on this yet


You’re good, it was certainly awkwardly worded!
That artist is The Reddot. I believe occasionally she and Pizzacake do cosplays together?