Invert Y Axis: on
Savage
get out
Wasd -> zqsd
Dites NON aux jeux racistes
Music volume 50%
what psychopaths out there be clicking “load game” on first launch.
When you launch a game for the first time…
Exit Game
“Cool, it works. But I don’t have time to play right now.”
For me, it’s about all the ini files that need to be set up before I can mod the game.
In my situation it’s usually a “you know what? I actually don’t want to play a game after all.”
Happens more often when I have a weed tolerance, and the high wears off before I can even go back inside to boot the computer. (Which is why sometimes I’ll load up the game before I go outside to hit the dab rig. That way I’ll at least get 10 minutes of enjoyment out of the game.)
As someone who’s been there, you really need to start talking to a therapist about substance use disorder. There is much more to life waiting for you after you put in the hard work to unlock it. There is help, you are not alone.
Already doing so. On ketamine therapy too
That’s great to hear.
Last Played: 2019
Disable the Vaseline Squad.
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Motion Blur
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Depth of Field
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Chromatic Aberration
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Film Grain
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Vignettes
If it makes the visuals less clear, it can go to hell. So also toss in floating numbers and, if they are truly ugly, enemy health bars.
God of War (2018) defaults to using some kind of ML-based upscaling that made me think the whole thing was jpeg compressed. It didn’t look good until I disabled that.
In my opinion, a bit of motion blur is great, specially for when your frame rate is really low. Sure, it blurs things, technically reducing detail, but it adds more motion information to each frame.
Depends on the method used. Most motion blur in videogames look like absolute ass and adds delay to inputs.
Well implemented per object motion blur is fine. But in most games it is just lazily implemented as full screen camera motion blur, you’re lucky if you get a slider. If just bumping the mouse causes the whole screen to spasm and smear pixels randomly, then it’s better to turn it off.
Unpopular opinion: I consider antialiasing to be part of the vaseline squad these days.
not unpopular just highly depends on the method. super sampling wouldn’t create that effect but approximate methods do.
I don’t even know the difference between the options. In my day we had 1, 2, 3, and 4. What is DLSS? They have played us for absolute fools.
DLSS, TXAA, MSAA, TLDS, XLSX… give me an encyclopedia article next to each of these so I can make an informed choice please
me ? I disable polygons. ain’t no place for that modern shit in my computer
How does film grain make visuals less clear? Its main purpose is breaking up color banding
a lot of games use it more as a way to give it a vibe, or just have it poorly implemented and doesn’t scale correctly with your monitor resolution
It adds pixelated snow to the image. I do love some film grain in movies but video games don’t really need it unless they are going for a film look.
Color banding is predictable. Grain is random noise.
Also, I grew up on 90s games. If there’s no banding, is it even real?
I agree. Film grain is great if your monitor doesn’t have 100% perfect color reproduction (and unless you have a high-end display, most will exhibit at least some form of color banding. see here for yourself)
It literally makes the scene grainy by adding random noise to it… 🤨
I haven’t even seen color banding in games since the days of DOS.
Yup, Tarkov is unplayable without disabling all that garbage
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And then there are games that try to immediately start the first mission to make things more “immersive”
Always adjust graphics settings first. Make sure the correct resolution is set, turn off bloom, turn off depth of field, etc etc.
Turn off shaky cam/head bobbing and motion blur.
Chromatic aberration is the worst
Yoooo wouldn’t it be cool if this game mimicked a flaw of real life cameras to make it more immersive? It makes you feel like you’re right there in the action and behind a camera lens!
People wearing glasses love it!
I was fiddling with my old gear vr recently and it had it sooooo bad. I don’t know if all fresnel lenses donor what but it’s comical.
Don’t forget to make sure Vsync, double or triple buffering is off.
For me the first stop is graphics is always seeing if they offer the ability to turn TAA off.
Big true. You can’t just start the game, you have to go into options to set the volume slider down to 3% so you can un-mute your speakers without shattering your ear drums.
y axis: inverted
I finally grew out of my incessant need for inverted y. I think I played a couple of games that couldn’t invert it in a row after not playing FPSs for a long time and broke the habit.
For flying I still use inverted, of course.
Incorrect! Y-Axis: Normal
I hate games that default to inverted. Obviously, the superior option is the Halo trick: tell the player to “Look up using the right stick or mouse” and then set default inverse or not based on what the player does.
Both axes inverted 😎
“Both”?
All 5, babyeee
Yes! Why is this not default?
Also: vibration off
It used to be … 🤷
Gotta invert that mouse
Where is the fov slider?!
Subtitles on, vsync off, and then mess around with controls for half an hour in my usual experience :3
Ugh, tearing.
VSync on, always.
That’s what variable refresh rate monitors are for.
As if I’m going to sit at a desk with a tiny-ass monitor when I could relax on the sofa with my cats and play some video games in surround sound.
Most decent TVs have it built in now. Consider getting one with it in the future.
Any brands or models you recommend?
Also, not sure how my walls plan on getting bigger, but who knows
Most OLED TVs have it and higher end Samsungs, LGs, and Sonys have it.
Matter of preference. I can’t stand the input lag
Sixteen milliseconds ain’t what’s holding you back, fam.
60 fps has insane input lag when you’re used to 120+
Human response time is on the scale of 200 ms. 8 ms is not messing with your game, champ.
When did I mention reaction times? Maybe it says more about you than me if you can’t feel a difference between 60 and 120 fps
You can feel a difference between 120 fps and 60 fps visually but that doesn’t mean it has to do with reaction time.
The fact that you buy into the marketing says all that needs to be said.
Music 50%.
Master Volume: 30%
Music Volume: 40%
FX: 30%
Ambience: 35%
Dialog: 100%I can’t wrap my head around the fact that all games start with the volume sliders at 100. Immediately shatters everyone’s eardrums. Just start them at 50 ffs.
You can set OS volume though. Games aren’t louder than most other media set to 100%
Subtitles? Yes they’re important, but the first thing I do when I launch a new game is go straight to the graphics settings. Controls come next. Accessibility options are the last thing I change before I launch a game.
Volume down
This. When my friends and I launch a new game, the first few seconds (depending on how many goddamn unskippable intros there are) are always
WHAT? SORRY I CAN’T HEAR YOU! THE MUSIC IS SO LOUD!