God of War (2018) defaults to using some kind of ML-based upscaling that made me think the whole thing was jpeg compressed. It didn’t look good until I disabled that.
In my opinion, a bit of motion blur is great, specially for when your frame rate is really low. Sure, it blurs things, technically reducing detail, but it adds more motion information to each frame.
Depends on the method used. Most motion blur in videogames look like absolute ass and adds delay to inputs.
Well implemented per object motion blur is fine. But in most games it is just lazily implemented as full screen camera motion blur, you’re lucky if you get a slider. If just bumping the mouse causes the whole screen to spasm and smear pixels randomly, then it’s better to turn it off.
I agree. Film grain is great if your monitor doesn’t have 100% perfect color reproduction (and unless you have a high-end display, most will exhibit at least some form of color banding. see here for yourself)
Disable the Vaseline Squad.
Motion Blur
Depth of Field
Chromatic Aberration
Film Grain
Vignettes
If it makes the visuals less clear, it can go to hell. So also toss in floating numbers and, if they are truly ugly, enemy health bars.
God of War (2018) defaults to using some kind of ML-based upscaling that made me think the whole thing was jpeg compressed. It didn’t look good until I disabled that.
In my opinion, a bit of motion blur is great, specially for when your frame rate is really low. Sure, it blurs things, technically reducing detail, but it adds more motion information to each frame.
Depends on the method used. Most motion blur in videogames look like absolute ass and adds delay to inputs.
Well implemented per object motion blur is fine. But in most games it is just lazily implemented as full screen camera motion blur, you’re lucky if you get a slider. If just bumping the mouse causes the whole screen to spasm and smear pixels randomly, then it’s better to turn it off.
Unpopular opinion: I consider antialiasing to be part of the vaseline squad these days.
not unpopular just highly depends on the method. super sampling wouldn’t create that effect but approximate methods do.
I don’t even know the difference between the options. In my day we had 1, 2, 3, and 4. What is DLSS? They have played us for absolute fools.
DLSS, TXAA, MSAA, TLDS, XLSX… give me an encyclopedia article next to each of these so I can make an informed choice please
me ? I disable polygons. ain’t no place for that modern shit in my computer
How does film grain make visuals less clear? Its main purpose is breaking up color banding
It adds pixelated snow to the image. I do love some film grain in movies but video games don’t really need it unless they are going for a film look.
a lot of games use it more as a way to give it a vibe, or just have it poorly implemented and doesn’t scale correctly with your monitor resolution
Color banding is predictable. Grain is random noise.
Also, I grew up on 90s games. If there’s no banding, is it even real?
I agree. Film grain is great if your monitor doesn’t have 100% perfect color reproduction (and unless you have a high-end display, most will exhibit at least some form of color banding. see here for yourself)
It literally makes the scene grainy by adding random noise to it… 🤨
I haven’t even seen color banding in games since the days of DOS.
Yup, Tarkov is unplayable without disabling all that garbage