Depends on the method used. Most motion blur in videogames look like absolute ass and adds delay to inputs.
Well implemented per object motion blur is fine. But in most games it is just lazily implemented as full screen camera motion blur, you’re lucky if you get a slider. If just bumping the mouse causes the whole screen to spasm and smear pixels randomly, then it’s better to turn it off.
Depends on the method used. Most motion blur in videogames look like absolute ass and adds delay to inputs.
Well implemented per object motion blur is fine. But in most games it is just lazily implemented as full screen camera motion blur, you’re lucky if you get a slider. If just bumping the mouse causes the whole screen to spasm and smear pixels randomly, then it’s better to turn it off.