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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Firstly, I feel offended you reduced the giant mecha vs a dragon cinematic to robot vs a doll army :P

    Ff9 did the “all powerful god” but it is really a wtf out of no where momement that can feel jarring with the themes of the game - a ludonarrative narrative dissonance, unless I missed some obscure reference to it somewhere

    I would argue that ff6 wrote a less jarring “kill a god” fight:

    spoiler

    Although pulling ideas from christianity, it has a psychopathic clown ascend to godhood, shatter the world and sit a top his “heavenly throne” shooting god rays from the sky on a whim

    The fight then is a series of killing his “angels” before finally destroying him and shattering his “heaven”


  • That is a shame, I would have thought that she would have some measure of control after the events of the first game

    Especially, since the burden she was carrying was lifted.

    spoiler

    I guess she has a severe case of the “blessing” that she disassociates with reality regularly and is unable to discern what is real and what is not as she lives a life of what she thinks is real as truth.

    I guess I can see that happening without any form of medication or therapy and only having her own thoughts to live with after the traumatic events of her past


  • FF 8 Spoiler Response

    spoiler

    If I recall, Squall sees a defeated Ultimecia staggering and ready to pass her powers on before dying, but Edea stops him from finishing her off They sort of have a conversation and SeeD is mentioned and young Squall comes running to Edea

    Rinoa grew on me, at first hated the brattiness but over time she grew on me as a character who acts a blunt force determined to break Squall out of his shell. The Ragnarok scene and her becoming a sorceress locked her in as she matured and leaned on Squall for support in a reversal of her wanting to be his support and Squall being more “human”

    The real love story is Zell and Hot Dogs (oh, almost forgot, Pig-tail girl)

    Laguna and Raine was a lot more wholesome and mature with it not having any internal drama. The drama is more external elements leading to a more bitter sweet tale of Laguna accomplishing his mission but living with guilt of his failures


  • FF8 spoiler response

    spoiler

    Yeah, I agree especially with her being a tragic character her final lines sounds line someone desperate:

    “Recall a memory from your childhood. The sensations, emotions, the words from back then. Growing up means leaving something behind and throwing something away. Time will not wait, no matter how hard you hold onto it, it escapes you. And …”,

    especially considering how Ellone’s powers work

    I think it is repeated (at least once already) or she achieved some form of omnipotence with her time compression as her plans seem to have a definitive goal to them like she knows who to look for (Adel and Ellone) and what to do to achieve her ends. Edea (forgot her name) probably still had enough power to “guide” her a bit but ultimately she was overpowered most likely, until Ultimecia released her power to hop to the next one.

    Yeah, Squall could have finished that in a few ways - although, I guess seeing Ultimecia survive (especially after she implanted that final thought, in retrospect), his instincts probably didn’t want to take the chance of her time hopping again and wanted the time line to be prepared. Also he couldn’t kill an innocent person either and risk one of the orphans getting the power as Edea tells him

    The love story between Squall and Rinoa can be melodramatic, but it is done well enough with Rinoa peeling away the layers of edge off of Squall.

    Laguna and Raine though, I agree was a lot better and I think Raine understood the type of person Laguna was and supported him - her personality was like his in some ways. She probably saw Ellone as a daughter as well and knew how far he would go to protect her, which is why she probably kept her pregnancy quiet to not distract him on his quest to save their “daughter”.



  • spoiler

    In a way, I guess technically her goal was very godlike as she wanted to control and compress time to create a favourable timeline for herself.

    That goal however just created a self-fulling circular loop prophesy as her fear of SeeD was ultimately her demise.

    As for the time shenanigans:

    • Her being killed by your group in the future leads to her essence finding Cid’s Wife as a host in the past
    • Leads to the founding of SeeD
    • Introduce main character and group for the game
    • Leads to perpetuating a cycle

    I suppose one can think of her desperately trying to win a time loop and going mad from failure

    Edit

    spoiler

    Laguna’s Love Story wasn’t too bad, although a little on the nose for Squall falling in love with Laguna’s first Crush, but him settling down with Raine was bitter sweet at the end.



  • Haven’t finished 1,2,3 but spoilers below:

    spoiler

    Ff4 - have to stop a vengeful manifestation of an advanced race

    Ff5 - stopping a tree

    Ff6 - stopping a clown’s divinity

    Ff7 - well, that is more an alien with support from the spirit of the planet protecting itself

    Ff8 - sorceressess and time shenanigans

    Ff9 - ends with an abrupt challenge from a death god to convince it not to delete the current universe

    Ff10 - and be transported to a land where a dominant religion is enforced through the power of a wmd that is maintained by “faith”

    Ff12 - prevent the folly of a man trying to become a god, through the power of a renegade of the universe godhood pantheon

    Ff13 - become pawns of higher beings wanting to stop the nihilism of one of its brethen tired of the infinite cycle


  • I would say anyone interested in the game a general rule of thumb would be trash mobs and easy fights = real time and bosses and difficult fights turn based.

    One can luckily change that on the fly.

    I mean if one is confident in their micro, then one can do most of the game in real time, but the game does have enemy encounters that just feel unfair when fighting real time while feeling better tuned in turn based.

    Good game though as one journeys through one of initially 2 “ascension” paths that can eventually branch out into one of 10 different paths as one takes the fight against, technically, gods - but not in the heavenly sense.



  • The original 3D Prince of Persia trilogy - If I had to pick one I liked the most ( or left the strongest impression), then Warrior Within for the shear guilty pleasure of using time powers to hear what the Dahaka says to the Prince when it is chasing him and the story of the angsty, emo prince being knocked down a peg and starts the decision to take responsibility for his actions

    spoiler

    Specifically “killing” his old self and confronting Dahaka in a show of him finally deciding to challenge his fate instead of running away

    I will admit Sands of Time had the most engaging story though and that The Two Thrones shook up the formula a bit with the a bigger focus on combat with the transformation ( which is a like a meta-narrative nod to the changes the Prince undertook over the course of the trilogy)


  • Fedora 41 KDE Plasma

    For the simple, shallow reason it looks great and feels snappy.

    Personal rabble:

    spoiler

    I would say that it does not feel as “set and forget” as Mint, but I enjoy the feel of of environment.

    I am pretty new at Linux in general - only have experience with a Mint environment before.

    I did have some issues with Fedora - mostly audio problems in Steam games and it can feel slightly more intimidating to work with ( compared to Mint) but after digging into various help threads and trying stuff( responsibly) I did reach a point where I reached a satisfied conclusion - even if I am not sure what exactly I did that solved the problem



  • JayEchoRay@lemmy.worldtoGames@sh.itjust.worksTried Stardew
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    1 month ago

    That is fair in the case of fishing, foraging and to a lesser degree farming

    If one wants to finish it as soon as possible then there is a pressure to not miss something - a bit of a heresy - but Joja Mart route can ignore that pressure, but it does feel better getting the community center up and running though.

    I know the T.V. channel that Pam provides is helpful for fishing and for me I try to set up a schedule where I dedicate a day to get a particular item or to improve a skill to make it easier to get a item I am looking for.

    My first two years are usually very busy as my farmer is on a “sigma grindset” and approached as a game getting everything sorted.

    I do feel that it plays better when I tried to compromise a bit and try to roleplay like start the day, sort out my fields and animals, have regular meals, visit the town, greet everyone, maybe look at the message board - doing something like fishing, foraging, mining or cave diving for a bit, head to the bar at night for a night cap and then make my way home for the night - especially Friday nights.

    I break that habit a bit when it is a really lucky day but I can write that off as a day that my character felt like some “me” time or they are focussed on getting resources for an upgrade to the farm or an item for center

    One starts to learn everyone’s schedule and you start to feel part of the Valley as familiarity helps build the “community” feel


  • JayEchoRay@lemmy.worldtoGames@sh.itjust.worksTried Stardew
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    1 month ago

    That reminds me of the earlier versions where the Grandpa would judge you harshly if you didn’t get enough points and in the worse case scenerio would wonder if he should have given the farm to some other relative at the end of year 3.

    But Concerned Ape removed that as it went against the spirit of the game - there is only one time sensitive event in the game and is a friendship event with one of the characters that should be done before the end of year one

    spoiler

    It’s Sam - talking to his younger brother about their father who comes back in year 2

    I missed it for the longest time, but it does help flesh out that character but besides that, the valley is in a proverbial time bubble where everything can be done at your leisure within the time frame - which is usually dedicating a day for something.

    I would say that that the desert dungeon requires planning and being efficient with your time to get to the 100th floor in a day though


  • JayEchoRay@lemmy.worldtoGames@sh.itjust.worksTried Stardew
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    1 month ago

    Just my opinion - but Stardew Valley, for me, is best enjoyed in the same vein like something like Harvest Moon or Animal Crossing.

    It is like Sims: Rural. I liked the idea of someone being sick of the corporate drone lifestyle and being given the opportunity to start a new life in the country-side.

    While I agree, especially in the beginning that the timers do feel restrictive, farming can be a chore when you are starting out and the stamina can be annoying but it has been built towards an idea that

    “This is your character’s life and just enjoy a new start in the countryside”

    It does get easier, more streamlined and opens up more options when one starts getting into the specialisations in leveling and gain benefits from progress which brings with it more “set and forget” tasks (like ancient fruit in a green house with sprinklers) which are profitable and if farming isn’t your thing I was going to say to try animal husbandry - which starts out with just giving the animals you buy some attention and food everyday ( buy hay or use a scythe on long grass), open the barn hatch in the morning (when not raining) and close it at night and collect the resource either by picking it up or having the right tool for the animal.

    Animal husbandry is a lot of initial setup and then animal maintainence to get a resource, which leaves more time to explore other aspects of the game

    I guess it is a game best enjoyed to roleplay as one learns about everybody in the valley and make your mark as someone of important as you can either make your fortune, have a family, make friends or just check off the list of collectables

    I do feel it is a bit unfair to compare it to something like Rimworld as it is a great colony simulator in its own right with it having the focus of developing a “blank slate” community of random people in a harsh and cruel world where the player is the “architect” as you create the plan and the pawns enact it.

    Comparatively, I do feel Rimworld farming is more involved than in Stardew Valley as there is a lot of external factors to consider like fertility, effective crop placement to avoid disease ruining all your crops if your pawns are too slow to contain it, raiders burning it, weather and events that ruin the crops, etc)

    While Stardew it is a cycle of seasonal preparation, planting, watering, scarecrows placement to avoid crows stealing crops and harvesting - it is quite simple although more hands-on in practice and some of these steps can eventually be automated.

    I guess Stardew Valley is predictable and consistent without much risk and can come across as a chore whereas Rimworld has a lot of external variables that keeps one needing to have a plan in the back of one’s mind when things go wrong.

    Fair enough if you do not find it interesting, it might just not be your style of gameplay. Give credit where credit is due that you gave it an honest go at it and if you do not refund it it, maybe you will enjoy it one day