Trope or not, gods just end up being a common target for games about heroes escalating in power while fighting increasingly world-destroying consequences.
So, for each post, name a game and describe it, with the assumption being that every description automatically ends with the phrase:
“…and then it ends with you fighting a god.”
Pathfinder Wrath of the Righteous.
You start as a level 1 pf1e character and get thrown into a war against demons. This game is pretty hard if you don’t know 1e rules but completely viable, i played it before knowing any 1e. And you don’t end with a level 20 character, you end up much more powerful.
If you are good at making builds, you can have some wild combos, it’s great. It balances the power trip you can have with some brutal fights. Fuck those Bodaks.
I highly recommend it if you enjoy real time CRPGs. Turn based mode exists, but it makes some fights (cough cough tavern *cough cough) take multiple hours.
I’ve owned this game for years and I love RTwP combat in games like PoE and Baldurs Gate (first two). You’ve convinced me to give it another try!
I would say anyone interested in the game a general rule of thumb would be trash mobs and easy fights = real time and bosses and difficult fights turn based.
One can luckily change that on the fly.
I mean if one is confident in their micro, then one can do most of the game in real time, but the game does have enemy encounters that just feel unfair when fighting real time while feeling better tuned in turn based.
Good game though as one journeys through one of initially 2 “ascension” paths that can eventually branch out into one of 10 different paths as one takes the fight against, technically, gods - but not in the heavenly sense.
Im about four months into my first playthrough of Wrath. Love it.
Recently finished that game as an Azata and transcended. The story is great and the mythic paths are really quite fun, but I found combat to be a slog on the higher difficulties. Ended up turning it down to normal (from core) in act 4 due to the sheer amount of fights that take ages. The Defender’s Heart battle took me almost 2 hours! I get they want to make it feel grand, but it just slowed it down too much. For any new players, I recommend picking a lower difficulty, and use liberal use of real time for easy fights, of which there are far too many. You also need some resilience against bugs, as there are many. Only a few are game breaking, but most are really annoying and cause you to lose actions or items or something. Despite all this criticism, behind all that is a great game and I do recommend it to crpg fans, especially if they like pf1e (which I hadn’t played at the time).
Azata was a fun character. Love myself some elysian whimsy.
But good lord the defender’s hearth fight. I played a build based on stunlocks and didn’t have good dps at that point. I ended up wobbling enemies for about 5 hours. I started the fight drunk and finished it sober -_-
Yeah, I was built around slumber and coup de grace, so I feel your pain. I nearly died to the Minotaur too as I started using levelled spells just to make it go faster and then I was out when it attacked. Had Ember give him a run around while Lann killed him lol.