fossilesque@mander.xyz to Science Memes@mander.xyzEnglish · 4 个月前Boop Snootsmander.xyzimagemessage-square39fedilinkarrow-up1600arrow-down14
arrow-up1596arrow-down1imageBoop Snootsmander.xyzfossilesque@mander.xyz to Science Memes@mander.xyzEnglish · 4 个月前message-square39fedilink
minus-squareOwOarchist@pawb.sociallinkfedilinkEnglisharrow-up42·4 个月前 I remember thinking in the early 2000s that more polygons = better graphics Well, back in the day, games were really held back by their lack of polygons, and a game with more polygons could look significantly better. In these days, though, we have enough polygons to make things look fantastic, so now it comes down to artistic skill, effort, and taste.
minus-squareMonkderVierte@lemmy.ziplinkfedilinkEnglisharrow-up4·4 个月前And having invisible polygons computed thrice, because crunch hours.
Well, back in the day, games were really held back by their lack of polygons, and a game with more polygons could look significantly better.
In these days, though, we have enough polygons to make things look fantastic, so now it comes down to artistic skill, effort, and taste.
And having invisible polygons computed thrice, because crunch hours.