Otherwise_Direction7@monyet.cc to 196@lemmy.blahaj.zone · edit-21 年前What are the games that popped into your mind when it comes to this rule?monyet.ccimagemessage-square43fedilinkarrow-up1410arrow-down10
arrow-up1410arrow-down1imageWhat are the games that popped into your mind when it comes to this rule?monyet.ccOtherwise_Direction7@monyet.cc to 196@lemmy.blahaj.zone · edit-21 年前message-square43fedilink
minus-squaredaellat@lemmy.worldlinkfedilinkarrow-up3·1 年前A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
minus-squarenull@slrpnk.netlinkfedilinkarrow-up2·1 年前Sure, and they are both things you’d find under video settings. I meant more as an answer to the question OP asked.
minus-squaredaellat@lemmy.worldlinkfedilinkarrow-up2·1 年前Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.
A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
Sure, and they are both things you’d find under video settings.
I meant more as an answer to the question OP asked.
Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.