Yup, just like when cops sit back and watch Ice act I guess. Inaction doesn’t make them the good guys, especially when steam could legit actually tell publishers they can’t kill their games when it’s sold through their platform.
Didn’t steam have a heavy hand in popularizing DRM? I’m fairly certain the system is built so I don’t own the games and steam plays along like the rest, creating an environment where it’s possible to kill games in the first place.
This isn’t the best argument in their favor tbh.
Edit: Welp, green bean machine is mass downvoting me with 5 of his accounts.
especially when steam could legit actually tell publishers they can’t kill their games when it’s sold through their platform.
Steam actually does take a hand in this to a degree. For instance, they don’t apply any mechanisms wherein a player who bought a game simply “cannot download it” anymore. They can’t do anything to force online servers to stay up, but for example: You can’t buy the Telltale Law and Order game anymore. I can still download it to my Steam account on any device, because I bought it when it was around.
Steam definitely did not popularize DRM - there’s a reason GabeN is attributed for the “piracy is a service problem” quote. He made Steam because the most common DRM systems of the time were a huge roadblock for gamers. In turn, he created a system that was appealing for both players and publishers; even if it’s not as consumer-open as GOG.
Yup, just like when cops sit back and watch Ice act I guess. Inaction doesn’t make them the good guys, especially when steam could legit actually tell publishers they can’t kill their games when it’s sold through their platform.
Didn’t steam have a heavy hand in popularizing DRM? I’m fairly certain the system is built so I don’t own the games and steam plays along like the rest, creating an environment where it’s possible to kill games in the first place.
This isn’t the best argument in their favor tbh.
Edit: Welp, green bean machine is mass downvoting me with 5 of his accounts.
Steam actually does take a hand in this to a degree. For instance, they don’t apply any mechanisms wherein a player who bought a game simply “cannot download it” anymore. They can’t do anything to force online servers to stay up, but for example: You can’t buy the Telltale Law and Order game anymore. I can still download it to my Steam account on any device, because I bought it when it was around.
Steam definitely did not popularize DRM - there’s a reason GabeN is attributed for the “piracy is a service problem” quote. He made Steam because the most common DRM systems of the time were a huge roadblock for gamers. In turn, he created a system that was appealing for both players and publishers; even if it’s not as consumer-open as GOG.