It’s amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they’re no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

  • grue@lemmy.world
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    22 hours ago

    Why are you lying about what I wrote? I never claimed the publisher should be forced to maintain it forever.

    What part of sending the source to the government archive did you not understand?

    • Rekorse@sh.itjust.works
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      20 hours ago

      And then what? Why are we storing these old games. Move on with your lives. Art doesnt last forever, its not supposed to. But you want publishers to put in extra effort to preserve them, and then have governments put in effort to preserve them, apparently forever.

      Its funny how its the people playing the games who want them preserved forever rather than the people making the games, isn’t it. The people making them have pointed out multiple problems with this idea, but who cards about them right?

      • CybranM@feddit.nu
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        6 hours ago

        Have you ever listened to a song older than 10 years? Ever watched a movie older than 15? Why should we try to preserve art? Just destroy everything and move on with your lives, great take you have there.

        • Rekorse@sh.itjust.works
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          2 hours ago

          I didnt say to destroy it, let it have its natural life cycle. Live service games very clearly have a life cycle that ends. You can debate whether companies are deceptive or not, and we should fix that issue if it exists, but preserving art for arts sake is quickly a fools errand and driven by ego. If you don’t see the obvious pitfalls of curating such a collection then you simply feel bad about things dieing.

          Things in life don’t last forever, accept that. Some live service games last upwards of 10 years, like the original The Crew did. Some last decades and have multiple snapshots of the games development, like WoW or Runescape. Most offline games are sold with perpetual ownership, so that’s already solved there. Save a copy of it yourself if its so important.

          Sure companies should communicate this reality better but that doesnt change the fact that games will die.

      • grue@lemmy.world
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        20 hours ago

        Oh I see, you’re just a troll who keeps lying and spreading FUD. Reported.