Bloat is real. Helldivers 2 recently managed to cut their game size from 154GB to just 23GB.
Did they do the “holding up a giant pair of trousers” pic for this weight loss journey?
I assume it’s the way assets are packed/compressed to enable more efficient loading on HDDs, duplicating the same files multiple times and packing them in different combinations depending on the level or whatever being loaded to reduce seek time etc.
It’s been a thing since CD-ROMs. Once SSDs are the norm, hopefully we’ll see games finally debloat themselves and store one copy of their files.
HD2 was the reduction in asset duplication that you think it was. They found the impact on HDDs was far, far smaller than they expected.
Then give me the option to unpack that game if I’m on a HDD and install the small version otherwise…?
This is gonna be a rant, but…
Any game over 60gb better be the best thing ever for me to consider keeping it around on my PC. Seriously, why do you need 110gb for a hero shooter or something simple like that (cough marvel rivals cough)? The entirety of warframe is 60gb… or not even, I think it’s like 55gb. If your game has less content than warframe and takes over 2 times the storage you’re doing something wrong at that point
ESO has a hundred gigs but at least that lowers longterm bandwidth usage which would come from extended load times. The game is really big, content wise.
You can sort your steam library by file size, and it’s easy to cull the low hanging fruit. GTA V was the largest game I ever considered keeping around.
I always just did it in the file manager tbh, haha :3. Looking at it in steam warframe is the largest game I currently have installed :3. The next 4 games are 30gb (tf2, dying light, south park fractured but whole, and NMS). The rest are under 10gb, and out of them a 3rd are less than 1gb :3
211??? What the fuck is happening over in PC gaming land??
Jfc. I have no money for games so I just kinda checked out from what was happening. Thats an unreal number.
It’s not normal for a pc game to be that big. It’s mostly just cod and some other AAA slop
Afaik a lot of space in modern games is taken up by textures. 4k and higher texture resolutions can get pretty hefty, especially if the game has a lot of diverse environments. I think they can also compress/decompress them at runtime, but CoD devs decided it was more efficient this way ( or they were lazy )
I remember when i upgraded my private machine to a whopping 18MB for a good months income. I had more RAM at home than the company in all their servers in total!
Are they actually at 7 of those? I thought they would have given up after I was the only person on earth who enjoyed number 3.
Black Ops 7 makes Black Ops 4 look like Modern Warfare 1 (2)
3 is totally underrated, and my favorite. Everyone hated the future shooters back then but I loved it and it still had a strong playerbase despite that.
I played BO 1, 2, and then 3 and never moved on after 3. I still boot it up occasionally and if the moons align I can find a server
Call of duty 3 was the best “3”, and also heavily underated. Turns out everyone hates future and past shooters.
It didn’t take me too long to 100% it and achievements so I didn’t play it very much, but it was easily my favorite CoD title.
Back in my day, we had floppy’s of 172 kB, 64 kB internal memory and 16 colors!






