I assume it’s the way assets are packed/compressed to enable more efficient loading on HDDs, duplicating the same files multiple times and packing them in different combinations depending on the level or whatever being loaded to reduce seek time etc.
It’s been a thing since CD-ROMs. Once SSDs are the norm, hopefully we’ll see games finally debloat themselves and store one copy of their files.
Bloat is real. Helldivers 2 recently managed to cut their game size from 154GB to just 23GB.
Did they do the “holding up a giant pair of trousers” pic for this weight loss journey?
I assume it’s the way assets are packed/compressed to enable more efficient loading on HDDs, duplicating the same files multiple times and packing them in different combinations depending on the level or whatever being loaded to reduce seek time etc.
It’s been a thing since CD-ROMs. Once SSDs are the norm, hopefully we’ll see games finally debloat themselves and store one copy of their files.
HD2 was the reduction in asset duplication that you think it was. They found the impact on HDDs was far, far smaller than they expected.
Then give me the option to unpack that game if I’m on a HDD and install the small version otherwise…?