I am proud to announce that my open source software including games now has a license grant to use the polyform noncommercial license or polyform strict license instead of GNU GPL v3.0 in specific cases. Why did i do this you may ask, well there maybe times when developers have to use proprietary tools or programming languages and there maybe a TOS or EULA with either of those things that says you cannot release software commercially made with these tools unless specific requirements are done or only specific people can work on your software that uses these tools and thats what the license grant solves. To find out more go to the link to the site and the links to repos are in this link: https://daniel-hanrahan-tools-and-games.github.io/
Those licenses are not free or open source, and thus it is not relevant to this community.
I think he means to say that the works are normally licensed under GPLv3 but there is an additional option to use a Polyform license if for whatever reason the GPL conditions cannot be met. So it’s a dual licensing scheme and is totally ok.
Exactly.
I know the polyform licenses are not but the gpl is
What in the name of Timecube is that webpage.
It’s my web page and it has links to my games and other software, ideas, game design and so on.
From Wikipedia: “The Time Cube website did not have a navigation structure such as a menu or a central home page; instead, it was one long continuous page.”
Have you ever checked the links on the site. I am just wondering and you would not consider the links another part of my site.
I think this is pretty god damn good website.
Seems like there’s absolutly nothing useless garbage added.
Thanks
proprietary tools or programming languages
Could you give an example?
For proprietary tools: vanilla cryengine, vanilla source engine, frostbite engine and snowdrop engine.
Proprietary languages: unreal script is an answer of one.



