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I don’t mind yellow paint as much as it is a sign of the broader issue of big games trying to be idiot-proof. If a game has yellow paint I expect it to be as easy as it can be outside of giving me literal god mode.
Alt text:
I don’t mind yellow paint as much as it is a sign of the broader issue of big games trying to be idiot-proof. If a game has yellow paint I expect it to be as easy as it can be outside of giving me literal god mode.
It doesn’t have to be a cutscene. You just naturally go with the NPC as part of the story. While he’s telling you something and you are getting to the place for example. The start of uncharted 2 comes to mind, when you are a team of thieves and the other dude is leading you to where the treasure is, while talking to you.
Yellow paint is not subtle.
If you don’t want a ledge to be grabable, IMO, it’s way better design if you mark the ones that you can’t grab.
Why can’t I grab onto that ledge? Because it’s way to small. Because it has some spikes (obviously within reason, don’t put random spikes in random ledges). Because it’s too high up. Because it’s a slippery surface (like clearly wet and smooth rock). Or just don’t put a ledge there if you don’t want people to grab it.
If the answer to the question is “because it’s not painted yellow”, it’s just bad design.