cross-posted from: https://lemmy.world/post/13809164
Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!


Updates, too. Games had to actually be in their final state before they could be sold.
Not that they were a lot of the times…
Yea, people wanna act like games of the past didn’t have game breaking glitches and, since no updates, were stuck with working around them.
Missing No. anyone? PS2 Soul Calibur 3 glitch that wiped your entire Chronicles campaign (and sometimes even the ENTIRE PLAYER FILE) because of how the memory card wrote the data?
There are pros and cons, obviously. Getting a game that was extremely well tested and nearly bug free on day 1 was great. But, not all games were that well tested, and many had gameplay-breaking bugs that you just had to live with because there was no way to update them.
Nah, then you just plugged them into the “exploit the bugs hacking device” i.e the game genie, and enjoyed making things even more fucked up.
There was no Game Genie for the Atari.
This is the biggest lie g*mers tell themselves. Unpatched bugs and exploits were more common and were just called DLC expansion packs.
You might not believe this, but there was a time before DLC expansion packs. Super Mario World, I love you.