… How about a total revamp and expansion and improvement of the IK system in 4.6?
Also, 4.7 will probably be finalized within 6 weeks, at the rate they’re going.
Also also, I’m fairly sure the jump from 4.5 to 4.6 didn’t like, break anything.
There’s new stuff, and then if its meant to replace old stuff, the old stuff is still there, just tells you its deprecated now, depending on your console/warn settings.
It’s often not worth keeping up with engines unless there’s specific features you’ll need.
True. In hindsight, I probably could have stuck with 4.4, too.
Yeah, otherwise development might take forever…
Don’t nuke your codebase chasing engine updates.
It can be a real fight to upgrade. Why duke it out with the code when you don’t need to?
… How about a total revamp and expansion and improvement of the IK system in 4.6?
Also, 4.7 will probably be finalized within 6 weeks, at the rate they’re going.
Also also, I’m fairly sure the jump from 4.5 to 4.6 didn’t like, break anything.
There’s new stuff, and then if its meant to replace old stuff, the old stuff is still there, just tells you its deprecated now, depending on your console/warn settings.
Exactly. Especially since games only rarely get updates for several years.