• M0oP0o@mander.xyz
    link
    fedilink
    arrow-up
    24
    arrow-down
    1
    ·
    2 days ago

    I would be happy if they stopped making everything look somehow both covered in vaseline while also being more reflective then a fucking mirror.

    Just look at this shit in the demo:

    • kamen@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      2 days ago

      This works for a tech demo if you want to show off a new rendering engine or a new GPU. But yeah, if you base the whole game around that, it’s like those movies with more CGI than plot.

    • MIDItheKID@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      2 days ago

      Hah. Remember in the Xbox 360 era when everything looked like it was wrapped in saran wrap? I hated that so much. It’s like - some if not most objects are not that reflective. Yes light bounces off of things, but it’s such an “all or none” solution. Things in real life are so much more diffused.

      • M0oP0o@mander.xyz
        link
        fedilink
        arrow-up
        1
        ·
        1 day ago

        Its odd that things become shiny and greasy everytime the industry pushes graphics. I want to play a game that is by it’s very nature not the real world. If you want to do a photo realistic game then bring back FMV.

    • boonhet@sopuli.xyz
      link
      fedilink
      arrow-up
      15
      ·
      2 days ago

      When reflections became a thing in graphics, they were the new hotness. But unfortunately they’re overused because people seem to think that reflections are the best indicator of graphical realism. They’re a factor for sure, but overly reflective isn’t the same as realistic reflections

      • M0oP0o@mander.xyz
        link
        fedilink
        arrow-up
        7
        arrow-down
        1
        ·
        2 days ago

        Like 3d tv, this is just a fad. Most people I know turn off raytracing in a few min (even though they spent $1000s on hardware to do raytracing). The generated frames and full ray and pathtracing have such low payout vs the cost. Unless something changes this is all pointless waste.

        Best example I can think of is the rtx portal looking and running like ass compared to the now very old original.

        • boonhet@sopuli.xyz
          link
          fedilink
          arrow-up
          2
          ·
          2 days ago

          This has been going on since before ray tracing.

          Also ray tracing is the future for realistic looking games because it’s easier than all those shader hacks. Just needs to get a lot cheaper in terms of fps lost

      • M0oP0o@mander.xyz
        link
        fedilink
        arrow-up
        4
        ·
        2 days ago

        And if there is dirt, its glossy and reflective. I swear they are trying to give uncanny valley vibes on everything now.