In a game that’s all about decision-making aboard the U.S.S. ‘Voyager,’ of course players are going to be asked to tackle one of the most infamous decisions made in ‘Star Trek.’
Last month, we were very excited to see the announcement of Star Trek: Voyager – Across the Unknown, a new survival game from Daedelic Entertainment and Gamexcite that tasks you with charting the U.S.S. Voyager‘s journey home from the Delta Quadrant as you repair the ship in the wake of the event that flung it 70,000 light-years across space in the first place, and make your own decisions from the captain’s chair about where to go, who to fight, and who’s on your crew.
And yes, that means you will be able to decide whether or not there is justice for Tuvix.
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Star Trek Voyager – Across the Unknown still doesn’t have a release window, but aside from being available to wishlist on Steam for PC players, it’s now been confirmed that the game is also coming to Xbox Series X and S as well as PS5.
Edit: Me after seeing all the Robet Dalys in the comments:
I never understood why they didn’t just use the transporter to recreate Tuvok and Neelix. You have their patterns on file when they last transported. Just leave him alive and duplicate those two and you get both scenarios. We have seen examples of duplicates throughout the show. I know this isn’t really the point, but it’s always felt needlessly contentious when the writers could have just done it.
Because then Tuvix would still exist. And that flies in the face of all that is holy.
It would have worked if they routed an inverse tachyon beam through the transport buffer.
Sure, but how would you account for the phase variance in pattern cohesion from the temporal drift induced by the inverse tachyon field?
you can tap into the resonance frequency of the warp field to stabilise the wave but you’d need to disable a level of core safeguards while materialising.
Can the intermix chamber take that much resonance flux?
if you reverse the polarity of the deflector and set up a concentrator in engineering.
Make it so.
See? We could have technobabbled it into a new character on the show but here we are, arguing about this again lol
Because the point was the moral question.
Not going to not take a side on this just dropping one of my favorite videos. Bonus extended criticism.
🏆
From what I can tell, their patterns are only on file during the transport, after which they are discarded. They imply it takes a lot of power and data storage to transport, meaning that they can’t just store everyone’s patterns.
There is an instance in beta canon, but just knowing that transporters and the title are related might spoil the entire plot. Thus, I am using nested spoilers so that people can check if it might be something they’re going to read without knowing exactly which thing it is.
Spoiler for IDW Trek comics
IDW Lower Decks comics/graphic novels spoiler
Warp Your Own Way Spoiler
Someone does overcome the power and storage problem and figures out how to make unlimited copies of a person, using this to repeatedly clone Captain Freeman and then Mariner to get secrets out of them. However, this was with years of research, and it was all destroyed within the comic plot to maintain continuity with the screen.
However, you could probably try replicating the two containment beams thing that happened to Riker and Boimler, though, duplicating Tuvix and splitting one.
They stored people in quark’s holosuites in that ds9 episode
Actually, they were stored across the entire station’s computer systems; only part of them was in Quark’s holosuite. It basically took every bit of storage on DS9 to store them.