• Treczoks@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      1 day ago

      All kinds of weird things. There is a video explaining the details, and you’ve got to be far, far out.

      • I Cast Fist@programming.dev
        link
        fedilink
        arrow-up
        2
        ·
        24 hours ago

        Used to*, it was fixed in some version or another, where the procgen no longer evaluated how far you were from the origin

        • KubeRoot@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          2
          ·
          9 hours ago

          The game, including worldgen, will still bug out at longer distances - the issues were reduced and a world limit was added to prevent you going too far, and IIRC past a certain point the world turns into non-stop ocean, but I’m pretty sure if you bypass those limits you’ll encounter chunks that outright fail to generate.

        • Treczoks@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          23 hours ago

          OK, I have not played it for AGES. Nice to see something like that fixed, as it was a bit system-inherent.

    • ZILtoid1991@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      1 day ago

      The physics starts to glitch out, or at least used to, until it got upgraded to doubles. I also use doubles for my game engine, as well as (optionally) limiting pixel-precise things within int.max and int.min.