• I Cast Fist@programming.dev
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    24 hours ago

    Used to*, it was fixed in some version or another, where the procgen no longer evaluated how far you were from the origin

    • KubeRoot@discuss.tchncs.de
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      9 hours ago

      The game, including worldgen, will still bug out at longer distances - the issues were reduced and a world limit was added to prevent you going too far, and IIRC past a certain point the world turns into non-stop ocean, but I’m pretty sure if you bypass those limits you’ll encounter chunks that outright fail to generate.

    • Treczoks@lemmy.world
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      23 hours ago

      OK, I have not played it for AGES. Nice to see something like that fixed, as it was a bit system-inherent.