Time for another before/after performance comparison, just for an ignorant Denuvo salestwat to say: “Nuh-Uh”
Denuvo itself, if correctly implemented, has minimal impact. The thing is most games call it too often or wrongly implements it, which slow things down considerably.
Okay, but if lots of games are doing it wrong, it’s still Denuvo’s fault.
It’s the developers’ fault, but it’s caused by Denuvo, if that’s what you meant.
No, I mean that if lots of developers are using Denuvo wrong, it’s Denuvo’s fault for being too difficult to use correctly or not providing enough support to developers.
Even if it’s the developers using it wrong, if lots of developers are doing that then it’s a fault with Denuvo.
If one car hits something, it’s a problem with that car. If lots of cars keep hitting something, it’s a problem with the road.
Somehow the same logic is not applied when people talk about Linux. It’s always the developers fault if something doesn’t work on it, such as multiplayer games, standard engineering softwares, or even computer accessories.
That may be the case, but doesn’t change the fact, that games run better without Denuvo.
It also doesn’t change the fact that the activation limit is stupid as hell when you are using Linux and every Proton change counts as a new activation.
As far as I know Denuvo also hinders the development of native Linux builds of games.
And if you see video games as art, Denuvo actively stands in the way of preservation.
Obviously it is anti-consumer as you can’t do backups, need constant internet convection, if any part of the chain breaks you are screwed out of your game, it hinders mod developers and so on.
Its only positive, is that the denuvo license is non-perpetual.
This is what has led to the trend of it getting removed after a while, because if the publisher wants to keep using it, they have to keep paying.
They aren’t removing it because people hate it, they’re removing it because once launch year has passed, and the crack is out, there’s little reason for the publisher to keep paying denuvo to apply drm.
Much better than it being on there forever on every game that ever launched with it.
Yea, they often want to secure the first month-year of sales as it’s most of the sales anyway. Sometimes there’s some user pressure but that’s really rare.
I don’t need to be convinced. I’m all for DRM-free games and have been using GOG for quite some time.
Fuck Denuvo, all my homies hate DRMs; but still, let’s not misinform because of our opinions, that would be falling low.
I’ll be switching to Linux soon, and didn’t know about the activation stuff. That’s going to suck. I’m nearly always staying away from AAA games & games that implement Denuvo, but still, good to know! Thanks
If very many developers integrating Denuvo are making errors with it, it’s because of Denuvo. Their documentation is insufficient or their interface is poorly designed or something. Or maybe their code really is just shit. Most likely some combination of factors. Regardless, I’m not letting them off the hook; this is still their fault as much as it is that of the companies choosing to use it.
A win for preservation. I really wish ubisoft and capcom would start doing this for their older games too.
I believe Ubisoft also have their own DRM on top but it can be bypassed. Still, annoying stuff.
Yeah its pretty bad that ubisoft games have 3 layers of drm - steam, ubi launcher, denuvo.
It seams like EA is learning and releasing some steam games without the ea launcher, i hope Ubi is next too.