One of the clues they found was from a survivor from the antagonist’s party who had gone in ahead of them. He said the boss-man had kept asking them lots of questions about their youth, where they’d grown up, their hobbies. Just a lot of personal questions. The survivor didn’t know why, since boss-man had never taken an interest in them before.
spoiler for my old dnd game
The trick is to walk without looking for anything in particular. If you just walk without a conscious goal, you’ll eventually find the room with the macguffin. The antagonist’s strategy was to keep them talking about stuff so they’re distracted, and not thinking about what they’re looking for.










This would be embarrassing for microsoft, if microsoft had shame or a soul.