• doc@fedia.io
    link
    fedilink
    arrow-up
    58
    arrow-down
    1
    ·
    27 days ago

    Another big area of Windows that uses kernel-level drivers is anti-cheating engines for games. Microsoft has been speaking with game developers about how to reduce the amount of kernel usage, but it’s a more complicated use case as cheaters often have to purposefully tamper with their machine to disable protections and get cheating engines running.

    “A lot of [game developers] would love to not have to maintain kernel stuff, and they are very interested in how they do that,” Weston says. “We’ve been talking about the requirements there, and I think we’ll have more to say on that in the near future.” Riot Games told me last year that it’s willing to follow potential Windows security changes and “recede from the kernel space.”

    • kubica@fedia.io
      link
      fedilink
      arrow-up
      41
      arrow-down
      1
      ·
      27 days ago

      “A lot of [game developers] would love to not have to maintain kernel stuff, and they are very interested in how they do that,”

      I don’t know if I’m reading it in the way it was intended, but I’m laughing my ass off.

    • sp3ctr4l@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      28
      ·
      27 days ago

      I fucking called this after the Crowd Strike catastrophe.

      MSFT would start massively reworking their entire concept of who actually gets kernel access, because uh, causing a Y2K event is uh, really bad, actually… and yep, that probably means the kernel level AC paradigm is no longer workable.

      Fucking obviously duh, wow, turns out just letting any old ‘vetted’ vendor submit goddamned kernel level code updates without being strenuously verified each time is a bad fucking idea, wow, who could have guessed??!?