I decided to translate the worksheet into GLSL code on shadertoy. It was really cool to see the gradients and sub-coordinate systems represented by the intermediate variables in the calculation. Smoke and mirrors. Maybe you might have some insight into some of the calculations. https://www.shadertoy.com/view/cllBzM
Any ideas?
I was thinking of doing three separate GOL simulations, one on each RGB channel, and letting the colors mix that way into like 6 colors. right now, I clamp the pixel brightness values to 0 or 1, so that’s why it’s black/white, or rather black/green.
I thought there was something slightly peculiar about the narration.
The internet is a series of tubes.
Thanks, I fixed it
You’re getting it.
I decided to give it a try over the weekend on a road trip, through the apps Organic Maps and Go Map!! I really liked Go Map!! except that it crashes occasionally, and won’t restart until your reinstall it :( loosing all the GPS tracks and unsubmitted data :(( If it was more stable, I’d recommend it to everyone.
Looks great! Nice work! What mount do you use?