

In school I had a physics teacher who thought it was a good idea one day to use whiteboard markers on the glass windows instead of the whiteboard. I didn’t learn anything that lesson.
In school I had a physics teacher who thought it was a good idea one day to use whiteboard markers on the glass windows instead of the whiteboard. I didn’t learn anything that lesson.
Social skills, as the name implies, are meant to be trained, maintained, and expanded over a lifetime so don’t discount yourself because you feel like you’re too old or have tried and failed for too long. Have you considered seeking behavioral therapy? Perhaps you’re not picking up on the myriad non-verbal social cues that could help you better inform your conversations. Behavioral therapy can help identify where you’re lacking and give you the opportunity to practice skills and receive feedback from a professional.
I sincerely wish you the best of luck.
You don’t need to give explicit details of your coworkers’ lives, but from your writing it really seemed to me that you were more interested in mechanically optimizing conversation. This isn’t necessarily a bad perspective, but people already do that organically by understanding each other more and learning their history. The route of good conversation follows logically from there through empathy.
You’re descriptions kind of make your coworkers like NPCs. If you want to have better conversations you should probably get to know them better as people. That can allow you to understand the why of their particulars and eventually guide your conversations more organically.
Fantastic, thanks for this. Any reason you didn’t go to 17?
The latest builds broke that for me. It crashes completely when I try.
I’ve been liking Magneto as well, but I hate his sound design. There’s nothing about it that tells you his powers have anything to do with magnetism or controlling metal. He sounds like he has generic fantasy psychic powers
What exists right now is full of jank, but if you played it or even followed the patch to patch development you could see they’re consistently building foundations for a game that is simultaneously:
Considering how no game like what SC is supposed to be has come out in the time SC has been in development, it must not be that easy of a game to make.
I got into SC in December of last year and have seen their progress and have been to play and participate in all of it while only spending 45 USD on the base package. Nothing else is needed to join since all ships eventually come out in game as buyable for in game money and I bought nearly every ship like that.
CIG certainly sells ships to whales, but to them it’s necessary for their commitment to no publishers or large investors.
It’s been 12 years and no game like what it’s supposed to be has come out so I guess it’s not that easy of a game to make
I don’t like how absent of shit this post is
easy cash grab
You said it
Personal preservation is perfectly valid and doesn’t automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you’re diminishing the authority of that ownership. Now I’m not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it’s important to see the nuance
There’s no simple answer to that since games become inaccessible in different ways and with different severities. It’ll always be an argument you have to make.
It’s not about the number of years, it’s about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title
It’s a double edged sword. Everybody’s got a different line for when something descriptive inadvertently becomes prescriptive
The game being worked on now isn’t really the same game that was originally backed. They essentially had to restart development a few years after the campaign because the scope had expanded. The tech at the time didn’t cut it so they’ve spent most of the time since then creating new tech that would
After the presentation they recorded a new no-crash version and uploaded that to YouTube as well. They wanted to risk the crashes during the presentation to show it was a live, playable demo
The problems they’re calling out aren’t really specific to anything though. They’re just kind of generalizations that sound like they got formed from news articles rather than observing the development progress.
Because it’s the same kind of tired “I knew it all along” comment that’s under every depressing post like this - a comment that simultaneously undervalues both deep analysis and scientific rigor in service of a cheap, emotional moment of superiority over those who “haven’t figured it out yet”.