

Okay, dude, time to put your money where your gigantic mouth is. Mute this video (no cheating by listening to it first; you have to act like a REAL designer here, and real gameplay is silent when it gets given to us), then use one of the many freely-available, generative audio AI models that are all easily Googlable to generate for me some sound design that works for the visuals at the timestamp. Should be simple to do better than the sound designers over at Riot for an expert like yourself with access to free AI that makes their expertise and human, artistic perspective irrelevant and will totally steal their job. I mean, you clearly know more than me, so you should easily be able to do something that is requested in the first stages of any entry-level sound designer job interview.
Oh, what’s that? It sounds awful and doesn’t represent the character, let alone what’s happening on-screen at all? Hmm…nah, I must still be wrong somehow. I’ve got “cognitive dissonance” and “survivorship bias”, after all. I definitely don’t understand the strengths, efficiency-increasing potential and limitations of the technology we’re discussing better than a guy who thinks that because you can generate more textures with a trained diffusion model that that means more can and will be used on nonexistent parts of a game (because you have to apply textures to, you know, THINGS THAT EXIST IN THE GAME). And if you are able to put more things in a game, you definitely should, because the suits/customers will DEFINITELY demand it. It’s not like QA testers or the market research department will straight-up tell you in no uncertain terms that paying customers are gonna hate a bloated game or anything. That’s definitely how that works; no designer ever has to cut content in order to focus an experience and make the game feel good to have a fighting chance against its competition in the market; that never happens. Ask any dev or artist; there has definitely and for sure never been a single ounce of cut content in any development cycle ever since generative AI tools came on the scene and began getting incorporated into the commercial development of art, let alone games. This is because games for sure are not works greater than the sum of their parts, and extra ancillary features added solely because “suit want big game, use AI, give moar now” never ruins the balance of everything else in the game, leading to losses in sales that are easily predictable by market research requested by said suit. You’re clearly the expert here, not me. Please continue to school me with your 400 IQ takes, Stephen Hawking.
God damn, gamers are sooooooooooooo fucking dumb and recalcitrant. Seriously, y’all will rudely and ignorantly argue to the death with actual developers for DAYS rather than admit you don’t have one an iota of an idea as to what you’re fucking talking about, with egg on your face the whole way. Ugh.
I pretty explicitly explained why this is the dumbest take ever in the previous post, and then tried to get you to do what you’re claiming in actual practice so perhaps midway through you’d realize how stupid you’re being. Read, please.
It’s also pretty funny how aggressively you’re defending artists and their right to “not have their jobs taken by AI” based on a misunderstanding as to how this all works, only to turn around and post this in a thread, essentially stating that artists should continually create content for games years after they’ve hit their sales peak for no additional cost to you at the expense of their labor essentially be exploited for free because you don’t wanna cough up $15 for the thing they put months/years of their life into or whatever. Like, dude, YOU’RE the one arguing to not pay the people you’re supposedly defending. This is the thing that’s ACTUALLY going to cost people their jobs. Turns out creative human labor is still incredibly relevant these days and costs money, and you don’t seem to understand the business models of game studios, either.
I was looking for an intelligent discussion with you. My mistake.
Nah, dude, those are the most basic responses/questions you’d get out of literally any qualified person with any knowledge on this subject if you brought it up as a suggestion at an actual studio. People have to think out and justify their approaches to things at jobs, this isn’t rocket science. It’s genuinely incredible that you can’t follow a point from A to B to C to D and understand how they might all be related and affect one another. You’re just digging the hole further with your obvious ignorance and inability to think critically; my advice is to please learn when to stop speaking and begin listening.
Writing fan-fiction about some random online you’re mad at to make yourself feel better about being demonstrably stupid? Who’s showing their ass here, again?