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Cake day: March 9th, 2025

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  • Your explicit argument is that “better” isn’t the standard, when it comes to cranking out textures or whatever. But suddenly when it’s your thing - there’s no possible way that passable results could work. Disruptive change won’t affect your profession, because good-enough audio never happens in video games, a medium obsessed with escalating… audio quality? No, right, graphics. The thing you figure AI will be awesome for, when someone needs two hundred variations, to-day. And when that demand becomes reasonable there’s no fucking way the studio will demand two thousand.

    I pretty explicitly explained why this is the dumbest take ever in the previous post, and then tried to get you to do what you’re claiming in actual practice so perhaps midway through you’d realize how stupid you’re being. Read, please.

    It’s also pretty funny how aggressively you’re defending artists and their right to “not have their jobs taken by AI” based on a misunderstanding as to how this all works, only to turn around and post this in a thread, essentially stating that artists should continually create content for games years after they’ve hit their sales peak for no additional cost to you at the expense of their labor essentially be exploited for free because you don’t wanna cough up $15 for the thing they put months/years of their life into or whatever. Like, dude, YOU’RE the one arguing to not pay the people you’re supposedly defending. This is the thing that’s ACTUALLY going to cost people their jobs. Turns out creative human labor is still incredibly relevant these days and costs money, and you don’t seem to understand the business models of game studios, either.

    You lurched in with ‘I bet people will downvote my lukewarm take!’ and then got big mad when that happened. Like it was a surprise.

    I was looking for an intelligent discussion with you. My mistake.

    This latest comment is an open wound of grievances which I, personally, didn’t say a god damned word about. You’re just showing your whole ass over… cut content? For some reason? Who asked. And you’re trying to turn measured pushback regarding your sweeping claims into some chest-beating dominance-game, where one of us has to go away humiliated and quintessentially stupid forever, instead of just saying - oh, guess that was a slight overreach, whoopsie daisy.

    Nah, dude, those are the most basic responses/questions you’d get out of literally any qualified person with any knowledge on this subject if you brought it up as a suggestion at an actual studio. People have to think out and justify their approaches to things at jobs, this isn’t rocket science. It’s genuinely incredible that you can’t follow a point from A to B to C to D and understand how they might all be related and affect one another. You’re just digging the hole further with your obvious ignorance and inability to think critically; my advice is to please learn when to stop speaking and begin listening.

    My condolences to anyone who works under you. However good you are at your job, the way you handle disagreement is demonstrably miserable. Please get better at it.

    Writing fan-fiction about some random online you’re mad at to make yourself feel better about being demonstrably stupid? Who’s showing their ass here, again?


  • Okay, dude, time to put your money where your gigantic mouth is. Mute this video (no cheating by listening to it first; you have to act like a REAL designer here, and real gameplay is silent when it gets given to us), then use one of the many freely-available, generative audio AI models that are all easily Googlable to generate for me some sound design that works for the visuals at the timestamp. Should be simple to do better than the sound designers over at Riot for an expert like yourself with access to free AI that makes their expertise and human, artistic perspective irrelevant and will totally steal their job. I mean, you clearly know more than me, so you should easily be able to do something that is requested in the first stages of any entry-level sound designer job interview.

    Oh, what’s that? It sounds awful and doesn’t represent the character, let alone what’s happening on-screen at all? Hmm…nah, I must still be wrong somehow. I’ve got “cognitive dissonance” and “survivorship bias”, after all. I definitely don’t understand the strengths, efficiency-increasing potential and limitations of the technology we’re discussing better than a guy who thinks that because you can generate more textures with a trained diffusion model that that means more can and will be used on nonexistent parts of a game (because you have to apply textures to, you know, THINGS THAT EXIST IN THE GAME). And if you are able to put more things in a game, you definitely should, because the suits/customers will DEFINITELY demand it. It’s not like QA testers or the market research department will straight-up tell you in no uncertain terms that paying customers are gonna hate a bloated game or anything. That’s definitely how that works; no designer ever has to cut content in order to focus an experience and make the game feel good to have a fighting chance against its competition in the market; that never happens. Ask any dev or artist; there has definitely and for sure never been a single ounce of cut content in any development cycle ever since generative AI tools came on the scene and began getting incorporated into the commercial development of art, let alone games. This is because games for sure are not works greater than the sum of their parts, and extra ancillary features added solely because “suit want big game, use AI, give moar now” never ruins the balance of everything else in the game, leading to losses in sales that are easily predictable by market research requested by said suit. You’re clearly the expert here, not me. Please continue to school me with your 400 IQ takes, Stephen Hawking.

    God damn, gamers are sooooooooooooo fucking dumb and recalcitrant. Seriously, y’all will rudely and ignorantly argue to the death with actual developers for DAYS rather than admit you don’t have one an iota of an idea as to what you’re fucking talking about, with egg on your face the whole way. Ugh.






  • Imagine the ego it would take to write something as unbelievably cringe as this personal fantasy about an anonymous person you’re angry at just to make yourself feel better.

    For the record, I’m autistic and I am highly compensated for my expertise as an interactive artist, so that’s why I’m discussing this topic with fervor.

    It’s also really funny that anybody would ever give a shit about fake internet points, as if it were some transcendental measure of correctness or moral merit and not just an indication of how uninformed, emotionally-driven and circlejerk-y the general public is on social media.


  • Nah, good art breaks through with enough perserverance, time, improvement in your work and a little bit of luck (which you need less of the more of the first three you have). People just underestimate what “good art” is defined as. The bar is now just where it always should have been, which is JUST above somebody copying your work without any underlying understanding as to why it works or the cultural gestalt involved. Not a very high bar to clear, tbh, but I could understand why some entry-level folks feel frustrated. If that’s you, keep your head down, push through and improve, you’ll get there.



  • “Oh no, all my quality work won’t be in the next marvel movie or in mcdonalds’ next happy-meal promo campaign, darn. Guess I’ll have to make and sell something else.”

    ~ Literally every artist with a modicum of talent, ambition and a brain

    What’s your favorite big-budget, AI-generated game/movie/show that you’ve given money to, again?

    This is such a flimsy argument that it’s barely worth responding to. People by-and-large are absolutely sick of Marvel slop and still seek quality art elsewhere; this is not a novel concept, nor will it be outmoded by the introduction of AI. The internet and entertainment industry at large is still actively exploding with monetized, unique, quality content because not everybody wants slop; most people are actively sick of it. Talented visual artists are still and will continue to be hired in the entertainment industry and will also continue to be able to independently release stuff online because they have their own individual perspective and the x-factor of “human creativity” that AI slop just cannot compete with. Interesting that you didn’t address that, but what’s also interesting is you’re touching upon the reason most people are mad; AI models tend to churn out mediocre work, and people feel threatened because they aren’t good enough at their craft to compete with it, so instead of becoming better they scream at anybody trying to advance the technology of their particular discipline for taking away extremely easy kinds of work that they barely had to do anything to get before (patreon commissions, etc.). Work a tad harder, try to express yourself more effectively and I promise you somebody will value your work above the forgettable music from “The Eternals”. People with talent tend to break through if they try hard enough, it’s not rocket science.

    And I addressed the budget-cut thing earlier, so no I am not acting the way you described. Budget cuts are not an AI problem, they’re a capitalism problem, as I stated previously. Please read.

    INB4 people scream “survivorship bias”. No, you’re just not good enough, and you’d rather scream and yell at sensible takes from every expert in their field or craft than accept that fact. Legitimately. I know you don’t like hearing that, but you need to accept it in order to improve. Get better at your craft. If you can’t make stuff with greater quality than AI slop, you’re not going to be capable of making things that resonate with people anyway. AI will never be able to do this, and this kind of quality creates sales. AI will be used, sure, but it will be leveraged to improve efficiency, not replace artists


  • I love when regular folks act like they understand things better than industry insiders near the top of their respective field. It’s genuinely amusing.

    Let me ask you a simple question: do YOU want to play a game with mediocre, lowest-common-denominator-generated AI audio (case-in-point, that AI audio generator sounds like dogshit and would never fly in a retail product)? Or do you want something crafted by a human with feelings (a thing an AI model does not have) and the ability to create unique design crafted specifically to create emotional resonance within you (and thing an AI has exactly zero intuition for) that is specifically tailored for the game in question, as any good piece of art demands?

    Answers on a postcard, thanks. The market agrees with me as well; no AI-produced game is winning at the Game Awards any time even remotely soon, because nobody wants to play stuff like that. And you know what’s even funnier? We TRIED to use tools like this a few years ago when they began appearing on the market, and we very quickly ditched them because they sounded like ass, even when we built our own proprietary models and trained them on our own designed assets. Turns out you can’t tell a plagiarism machine to be original and good because it doesn’t know what either of those things mean. Hell, even sound design plugins that try to do exactly what you’re talking about have kinda failed in the market for the exact reasons I just mentioned. People aren’t buying Combobulator, they’re buying Serum 2 in droves.

    And no, I have not seen my industry decimated by AI. Talk to any experienced AAA game dev on LinkedIn or any one of our public-facing Discord servers; it’s not really a thing. There still is and always will be a huge demand for art specifically created by humans and for humans for the exact reasons listed above. What has ACTUALLY decimated my industry is the overvaluation and inflation of everything in the economy, and now the low interest rates put in place to counter it, which is leading to layoffs once giant games don’t generate the insane profit targets suits have, which is likely what you are erroneously attributing to AI displacement.





  • digitalnuisance@lemm.eeto196@lemmy.blahaj.zoneFuck this Tr(ule)end Fuck AI
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    18 days ago

    I don’t care; they can downvote away. People on social media are stupid, which is demonstrated by the fact that if you read the rest of my replies, you’d see that I agree with Miyazaki, but also that everyone is interpreting what he was saying incorrectly by ignoring half of what he said, which is ACTUALLY disrespectful to the man. The important context in what he said was that an AI would not be able to replicate the expression of pain his friend felt via animation like a human who understands pain and emotions could, and THAT is why he found it offensive to life. There is a giant difference between that and using AI in your workflow to improve your efficiency so that you can focus more on the important creative bits, which is what Miyazaki was clearly referring to as being what he cared about.

    So yeah, dumbasses online not being able to read context or critically think from their social media complaint armchairs don’t have any sway on my opinion when I have a decade of real-world experience being an artist for a living on them.



  • digitalnuisance@lemm.eeto196@lemmy.blahaj.zoneFuck this Tr(ule)end Fuck AI
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    18 days ago

    Dude, did you even read the article I linked? You train your AI models on databases of your OWN ART. That’s literally the only way it works properly. Otherwise it would just be a mishmash of different styles that don’t fit whatever it is you’re trying to do.

    Even the point you’re trying to make doesn’t make sense, and it’s being addressed in the exact same article:

    “Smith agrees with all artists who don’t want their work to be used for training different AI tools. At the same time, he thinks that we should be prepared that lawyers will argue that the process of AI training is similar to how real artists learn from other people’s work.”

    He then compared the AI to the bombs activated by Ozymandias at the end of Watchmen. This has already happened, and artists now should realize how to deal with the outcome.

    of a tool it can be in ideation and pre-production, as well as inspiration and other things. It also already has your data. Moving your images to another site isn’t going to stop the scrape. Nothing will until laws are passed and enforced. ArtStation knows this.

    — Ryan James Smith (@OverdrawXYZ) December 18, 2022

    That’s why Smith thinks that artists should learn how to use AI as soon as possible. “It is a tool just like anything else, and when time = money, knowing how to effectively use powerful tools will make you a showstopper in this industry,” he noted. “And having the added bonus of being able to actually art direct these things will make you more powerful, not obsolete.”

    All art is derivative. Pandora’s box is open. Either learn to leverage it in creative ways or get left behind. That’s the unfortunate reality.


  • digitalnuisance@lemm.eeto196@lemmy.blahaj.zoneFuck this Tr(ule)end Fuck AI
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    18 days ago

    My dude has no idea how gamedev works at the AAA level. It’s not that simple, smartass. You can be fully staffed, with outsourcers and even have contract workers and still have to crunch; there are a limited number of people who know how to build certain proprietary systems on this earth, and having limits on your budget and having to pivot major parts of your game late in development are both extremely common things. This is why custom efficiency tools are made in the first place, to make highly competent people with rare skill sets and with limited time more efficient. The solution isn’t “hurr durr just throw more people and money at the problem”. Having a larger number of developers without the proper skillsets (because those are the only other people on the job market you can feasibly hire to staff up) can actually make a project take MORE time, not less, believe it or not. This is why coder interview processes have, like, 4 or 5 phases at some companies. You’re handing somebody the keys to the kingdom (for a fairly large paycheck, no less) and they might accidentally burn down the castle with you in it if they’re not the right fit for whatever it is you’re working on.

    So yeah, AI art is not all bad. Please sit down.



  • digitalnuisance@lemm.eeto196@lemmy.blahaj.zoneFuck this Tr(ule)end Fuck AI
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    19 days ago

    He hated people taking humanity out of art, which is what is actually disrespectful here. AI being used as an efficiency tool to remove the more tedious, time-consuming and less creativity-intensive aspects of making art is not the same thing as letting AI write/animate an entire movie for you, which I do agree is an affront to the concept of human art.