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Cake day: June 24th, 2023

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  • I don’t mind exploration. The problem was there wasn’t a clear “where you should go next to progress the main story” in Hollow Knight, so I instead spent a bunch of time wandering aimlessly, hit a brick wall of progress, and got frustrated.

    I liked Ori because it gave you guidance for a general “area” you can go to progress the main story, but still gives you the ability to explore with side quests when you want to get off track a bit. I completed 80% of the collectables in Will of the Wisps and explored nearly the entire map.


  • Thank God I’m not the only one. I was like “The hell am I doing? I feel like I’m just grinding to grind”. Nothing felt interesting about the story and navigating the map felt like a chore of backtracking/figuring out where the hell I should go next. The gameplay was fine otherwise, but I just expected more from a game that supposedly “Redefined Metroidvania games”.

    I feel like it would have been improved with a quest and quest marker system. Some people enjoy exploring every nook and cranny, but I ain’t got time for that shit.