• 3 Posts
  • 12 Comments
Joined 2 years ago
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Cake day: October 21st, 2023

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  • Currently I use WxWidgets and Cocoa for macOS.

    The best would probably be pure native UI with static/dynamic library in Rust for logic. Sounds hard, but it’s the best option in my opinion.

    My 2 cents is below. Your decision depends on your tasks, preferences and targets.

    • GPU framework maybe fast, but accessibility at 0
    • HTML backend is nice, but I can’t choice other than native, which limits me quite hard for target user base. And I don’t like JS if not strictly required (it’s a personal preference).
    • GTK on macOS and windows is quite hard to install and I don’t like visuals
    • QT is in grey zone if static (non-GPL project), and I haven’t found good way to bundle it if dynamic
    • ImGUI is nice but I don’t know if they support HiDPI monitors and accessibility is not the highest
    • fltk is nice, but 1) many things you’ll have to write by you own, rewriting sometimes from FLTK2 C++ code… and community could be more chill and friendly
    • Windows Metro UI… probably no crates
    • Win32 API GUI works perfect
    • Swift… probably yes, but it’s very OS-dependent
    • Cocoa — very nice for macOS.
    • current stop is WxWidgets: small, embedded, look… ok for now.
    • there’s some framework for iOS and Android, looks fine for me, but not my target ATM.






  • Thank you for sharing the source in the first place.

    I personally prefer projects/libraries with more permissive licenses than AGPL.

    In terms of reinventing wheels… you precisely told why people do that: learning an engine. I’d use it to create an offline version of my favourite card games, but also, how to discover others think during game development. Latter for me is also important if I’d like to understand mindset how to create things more effectively.

    About support… it’s actually hard to say what do you want to achieve. Making an app, library, a game by yourself? Sharing achieved results with community? Find others who can enjoy to create a game in a team with less requirements as there’s in companies?