As long as you copy from the device file (/dev/whatever
), you will get “the raw bits”, regardless of whether you use dd
, cp
, or even cat
.
As long as you copy from the device file (/dev/whatever
), you will get “the raw bits”, regardless of whether you use dd
, cp
, or even cat
.
Patent infringement claims in 2019 saw Mozilla reach a settlement to avoid litigation. As part of that settlement it was forced to make changes to MLS that impacted its ability to invest in (commercially exploit?) and improve the service.
Yet another nice thing ruined by IP trolls. It’s long past time we threw software patents into the dustbin of history where they belong.
Posting something on a website does not make it public domain. Typically, the website’s Terms of Service will require that you grant the website operator a license to use any content that you post on the site (so that they can display it to other users). That license does not extend to other visitors of the same website.
Of course, in practice, it’s very unlikely that someone would take you to court over copying a website comment. But if someone posts, say, an original work of art or a short story in a comment thread, you should be aware that it is still protected by copyright.
As someone who occasionally dabbles in music production on Linux, I love that Pipewire lets me run JACK and Pulseaudio apps side-by-side without having to jump through hoops.
On my distro (debian) I can use systemctl --user restart pipewire.service
.
You could try the solution suggested in this reddit thread, and use systemctl
to start and stop wireguard instead of wg-quick
.
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For me, Crunchbang was a great introduction to the possibilities of customizing your Linux experience. No giant, monolithic desktop environment, just a handful of programs that you could (and were encouraged to) tweak or replace to your heart’s content.
I still run a Crunchbang-inspired setup on my vanilla Debian install—openbox, tint2, conky, nitrogen, gmrun, Win+Letter hotkeys for frequently-used apps, etc. While I’ve outgrown the need for a preconfigured distro myself, I’m glad to see these projects still providing an on-ramp for users looking to dip their toes into the deeper end of the Linux pool.
The first step after you untar is always “open the README and look for build instructions.”
In “set” mode, the game doesn’t ask you if you want to switch every time an opposing trainer sends out a new pokemon.
Personally my only gripe with systemd is that the systemctl and journalctl commands are cryptic and unintuitive. Every time I have to use one (which thankfully isn’t often), I have to spend 5 minutes reading man pages to remind myself whether -u is “user” or “unit”, what the difference is between a “unit” and a “service”, etc.
I imagine this is what non-developers feel like when they’re forced to use git—having a whole pile of unfamiliar vocabulary and syntax thrown in your face when you’re just trying to do one simple thing.
Same thing happened to me. Borked my Windows install and didn’t have a recovery disc, so I just wiped the whole thing and went Linux-only. Never looked back since. :)
Sometimes, all you need is a little push to get you out of your comfort zone.
There’s also vidir from moreutils, which lets you bulk-rename files in your $EDITOR of choice.
If you’re using a shell script to install software, you’ve already failed.
Better alternatives include
Alt+Backspace works in bash too, and should work in any other command-line program that reads input using readline.
Naturally they only get to charge for already-sold copies if you accept the new terms that include the charges. As for how it’s legal to include those charges in the new terms to begin with, I guess you’d have to ask a contract lawyer. Presumably Unity’s own lawyers are convinced they can get away with it, or they wouldn’t have done it.
Unity licenses are sold as a subscription. When the subscription runs out, you either have to renew it and accept the new terms, or lose the license and stop distributing your game.
“Title II” in this context refers to Subchapter II of 47 U.S.C. Chapter 5. 47 U.S.C. is the Communications Act of 1934, the act of Congress that established the FCC, and Chapter 5 is the part that deals with “Wire and Radio Communications.”
If you want to know what this law empowers the FCC to do, you can read the statute yourself. Or, if that’s too difficult, you can also use your access to the internet to look up more accessible sources, such as Wikipedia’s “Common carrier” article.