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Joined 1 year ago
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Cake day: November 10th, 2023

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  • Why? What exactly would keep a second hand digital games market afloat? Physical games have collectability. You might pay a little extra to buy new, so you know the physical goods are in pristine condition. Digital goods have no inherent value. You can show them off on your Steam account and that’s about it.

    People would buy the keys at initial lauch, finish the game and then sell the keys. Next group buys those keys for cheap, finish the game and then sells for even less. This cycle continues in a race to the bottom. Unlike physical media where it could get lost, destroyed, etc. those keys NEVER go away. Prices will go down infinitely. There is absolutely no scarcity whatsoever.

    Companies are only able to sell a certain amount of keys total before the third market economy kicks off and everyone just uses that. Companies then have to maintain price parity with the third market and sell their games at perpetually low prices because there is NO downside to buying used in a digital market. Aint no way in hell a company is sinking money into big-budget single-player games if they have to sell the game for $5 a month after release. They would need to shift towards making more replayable games to incentivise people to hang on to their copies.

    Please, tell me where I am wrong.




  • Units sold is really only useful if comparing similar products. You wouldn’t compare how many yachts are sold in a year vs how many toothpicks or sticks of gum, by the same logic it makes no sense to compare a $500 gaming console to a $2 indie game either. Steam sells a lot of different products, I mean how would you measure F2P games which are not even sold by unit in the first place? How about DLCs? Software licenses?

    And I would argue the info is useless anyway. All the list does is give you rough idea on what’s making money on Steam, there are no specifics given. No one is using this data for anything serious.








  • It’s a barebones window manager (WM). Emphasis on a “tiling” window philosophy (windows by default do not overlap and open side-by-side) and keyboard-centric workflow which is great for programming. Most of the “Unix porn” posts you see are on a WM because they are highly customizable.



  • It’s wild reading comments like these, because I thought they made it painfully obvious. All the headlines from that interview clearly delineated that they were talking about a “faster Steam Deck” aka a Steam Deck 2 and not a hardware refresh. Like here’s a Verge article from September

    “changing the performance level is not something we are taking lightly… I don’t anticipate such a leap to be possible in the next couple of years”

    All that said, Valve might totally still have a Steam Deck refresh in the works that doesn’t change the performance floor. There’s a rich history of console manufacturers releasing smaller, lighter, and more power efficient versions of the same hardware…