

Definitely, we’re at a point where geometry isn’t a key factor in rendering times - at least for a decently optimized game (I’m looking at you, Cities Skylines 2 and all your teeth).
Games are going ham with the lighting - ray tracing and all that jazz that help with photorealism.
There are workarounds that have been used for a long time to “mimic” these effects but with a big quality Vs speed trade-off. Since computational power is now so cheap (or used to, before ai…) they’re removing those crutches and using techniques that give better results, but it’s definitely marginal improvements.










I cancelled my YouTube subscription when they increased the price by 50%, and I’m never subscribing again.
I haven’t bought a full price game in decades, unless it’s an indie/under €30.
I’m finally building up my PS4 game collection, for ages I had 2 games - RD2 and FFXV. Yesterday I got this in the mail, I paid less for those 4 used games than what Sony is asking for a digital copy of FFVII Remake in their store…