• fidodo@lemmy.world
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    1 year ago

    Sending data over audio was how dial up Internet worked. My guess here is that the audio playing hardware loses the ability to come to a stopping point at the end of the audio file after a crash and starts playing the data in the memory after the audio file ends as if it were audio.

        • MomoTimeToDie@sh.itjust.works
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          1 year ago

          The guy who uploaded the video that corporate content farm is “reporting” on actually covers exactly why this happens. In short, the gba plays sound from a certain part of ram, which a cpu interrupt continously refreshes. In the event of a crash, it keeps playing sound, but doesn’t get the interrupt to keep it playing the proper data from ram. If you let it cycle through all of ram, it eventually leaks out and just starts playing, well, everything else, eventually getting to the game rom. Relevant Videos

        • PrefersAwkward@lemmy.world
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          1 year ago

          I really don’t know.

          If I had to guess possible reasons off the top of my head:

          1: the aux cable and port are a very common for factor for electronics of all sorts, especially computers. So you could probably transfer that data to non-Gameboy devices and not have to manufacturer more proprietary GB ports which you may also have to write drivers for on your non-GB hardware. And your customers would also go through the hustle, if you require them to use your proprietary debugging hardware and drivers, when they inevitably test and debug their own games for your console.

          2: in the event of a crash, the kernel might better be able to handle the aux than the proprietary port. Pure speculation by me.

          Regardless of any possible reasons or strangeness, it just seems much more probable to me that the behavior of dumping the rom over the audio port is a design choice rather than a coincidence.