nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 年前Easy Mode Is Actually for Adultswww.theatlantic.comexternal-linkmessage-square72fedilinkarrow-up1187arrow-down123
arrow-up1164arrow-down1external-linkEasy Mode Is Actually for Adultswww.theatlantic.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 年前message-square72fedilink
minus-squaresugar_in_your_tea@sh.itjust.workslinkfedilinkEnglisharrow-up4·2 年前Exactly. For example, shortening delays in boss movements is a fantastic way to distinguish “easy” from “hard.” That doesn’t feel as cheap as increasing health and damage output, but as you said, it needs to be considered from the start.
Exactly.
For example, shortening delays in boss movements is a fantastic way to distinguish “easy” from “hard.” That doesn’t feel as cheap as increasing health and damage output, but as you said, it needs to be considered from the start.