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i just don’t get the appeal of the game at all. you load in, walk for a few minutes, talk to generic npcs to get generic quests, fast travel, walk for several minutes, shoot your way through unthinking npcs, scan some planets, etc.
bethesdas combat and writing has been lackluster for quite some time, but before they had the excuse of having interesting worlds to explore. here that is not the case. there’s like 3 or 4 copy pasted dungeons on most planets, and the rest is completely barren. i just don’t really see the joy in the game, it all feels so monotonous.
yeah i completely agree. it’s in the details. there are so many oversights and inconsistencies that the game feels soulless, like they didn’t have a central vision they were trying to create. it’s a lot of jumbled parts that oddly feel both repetitive and disjoint. lots of the quests feel the same, and the game just gets so predictable.
i just don’t get the appeal of the game at all. you load in, walk for a few minutes, talk to generic npcs to get generic quests, fast travel, walk for several minutes, shoot your way through unthinking npcs, scan some planets, etc.
bethesdas combat and writing has been lackluster for quite some time, but before they had the excuse of having interesting worlds to explore. here that is not the case. there’s like 3 or 4 copy pasted dungeons on most planets, and the rest is completely barren. i just don’t really see the joy in the game, it all feels so monotonous.
deleted by creator
yeah i completely agree. it’s in the details. there are so many oversights and inconsistencies that the game feels soulless, like they didn’t have a central vision they were trying to create. it’s a lot of jumbled parts that oddly feel both repetitive and disjoint. lots of the quests feel the same, and the game just gets so predictable.