I’ve noticed that there is no page that covers the idea of orbital racing. There are many names of things called “orbital racing” that doesn’t actually cover the concept. The idea being that you race in a vehicle in orbits around gravity wells. How do I go about creating this without creating a conflict of interest given that I’m developing Slingshot Speeders, which may very well be the first orbital racing game using orbital mechanics to race with time being a factor and delta V usage. The page for “space race” doesn’t cover this concept. Thanks for any help.

  • jaykrown@lemmy.worldOP
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    2 months ago

    The game already exists, Slingshot Speeders is playable and free online. I don’t need to legitimize orbital mechanics. The idea is not new, racing in space has existed as a concept for a long time in science fiction. I haven’t been able to find any game that uses orbital mechanics to race around gravity wells or a solar system to get the fastest time. The Belters in The Expanse are the only example of hard scifi that attempts to get the orbital mechanics correct.

    Already detailed by Arthur C. Clarke in https://en.wikipedia.org/wiki/Sunjammer

    https://en.wikipedia.org/wiki/Rocket_Jockey_(novel) as well as Lester del Rey: “Habit”