FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 1 month agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square211fedilinkarrow-up1521arrow-down14file-text
arrow-up1517arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 1 month agomessage-square211fedilinkfile-text
minus-squarestarik@lemmy.todaylinkfedilinkarrow-up1·1 month agoThis guy? You’re not supposed to be able to defeat him until much later in the game. In the beginning, you just have to avoid him. He patrols a small area in your path, and there are easier enemies just beyond him.
minus-squarerealitista@lemmus.orglinkfedilinkEnglisharrow-up1·1 month agoIt was a guy in a kind of valley going into a cave. Regardless, if I can’t make something happen in the first 4 hours of a game, it ain’t for me.
This guy?
You’re not supposed to be able to defeat him until much later in the game. In the beginning, you just have to avoid him. He patrols a small area in your path, and there are easier enemies just beyond him.
It was a guy in a kind of valley going into a cave. Regardless, if I can’t make something happen in the first 4 hours of a game, it ain’t for me.
Maybe this guy