FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 1 month agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square211fedilinkarrow-up1521arrow-down14file-text
arrow-up1517arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 1 month agomessage-square211fedilinkfile-text
minus-squarecavitationfetishist2@quokk.aulinkfedilinkEnglisharrow-up7·1 month agoDiagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up2·1 month agoThen why did they nerf my boy the Mimic Tear.
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Then why did they nerf my boy the Mimic Tear.