*publishers I think you mean. Game devs are more than happy to have a captive audience, since they know that the publisher will pay them the same regardless of the outcome of the game with the only success metric on their compensation side being whether or not they’re employed for 1 more year
*publishers I think you mean. Game devs are more than happy to have a captive audience, since they know that the publisher will pay them the same regardless of the outcome of the game with the only success metric on their compensation side being whether or not they’re employed for 1 more year