DLC is shit and ruins game balance in GOTY editions.
Welcome to the game! Here’s all this amazing loot you bought! Now your first quest is to kill that rat over there with your brand new Fire Sword. Oh yeah, here’s your Anglic Armour and your Awesome Horse Armour. You’ll have to lug that around in your inventory for a few hours until you find the horse quest though.
lol this exact thing happened to me in Dying Light.
I was used to DLC being a new world to explore at an appropriate time like in Dark Souls. I didn’t expect to be given items that invalidate the first 15 hours of the game. (I didn’t use them, but still, it’s unpleasant to have to exert that much willpower when starting a new game…)
I’m going to disagree with you. Things like Shivering Isles added replay value to Oblivion and, to my memory, didn’t include anything that would overpower you in a new game.
I agree with both of you, I think it comes down to the scope and type of DLC. An expansion size DLC like Shivering Isles tends to fit in nicely with the rest of a game because the developer needs to plan out when and where you can start to access the new stuff, but a lot of smaller DLC like bonus weapons can be integrated pretty poorly because they want you to get the cool little thing you paid money for and it’s easier to put it in a hard to miss chest or just give it to you early on.
Rogue Trader handles Twitch Drops and preorder shit pretty well. It’s in a chest in the captains quarters and a lot of it is outclassed early on, that which isn’t well it’s a CRPG with Russian devs they probably grew up playing classic fallout and arcanum they expect you to break the game once you know it IE Fallout 2 Navarro rush.
One counterpoint to that argument is that you might not know what’s OP, what’s a normal balance level, and what’s gonna be cosmetic when first starting a game.
I absolutely hate it. I always have to try and remember all the random crap that was thrown into my inventory and avoid using any of it for an authentic experience.
DLC is shit and ruins game balance in GOTY editions.
Welcome to the game! Here’s all this amazing loot you bought! Now your first quest is to kill that rat over there with your brand new Fire Sword. Oh yeah, here’s your Anglic Armour and your Awesome Horse Armour. You’ll have to lug that around in your inventory for a few hours until you find the horse quest though.
Chet watching the brain damaged mailman sell a bunch of random shit to him.
lol this exact thing happened to me in Dying Light.
I was used to DLC being a new world to explore at an appropriate time like in Dark Souls. I didn’t expect to be given items that invalidate the first 15 hours of the game. (I didn’t use them, but still, it’s unpleasant to have to exert that much willpower when starting a new game…)
I’m going to disagree with you. Things like Shivering Isles added replay value to Oblivion and, to my memory, didn’t include anything that would overpower you in a new game.
I agree with both of you, I think it comes down to the scope and type of DLC. An expansion size DLC like Shivering Isles tends to fit in nicely with the rest of a game because the developer needs to plan out when and where you can start to access the new stuff, but a lot of smaller DLC like bonus weapons can be integrated pretty poorly because they want you to get the cool little thing you paid money for and it’s easier to put it in a hard to miss chest or just give it to you early on.
Rogue Trader handles Twitch Drops and preorder shit pretty well. It’s in a chest in the captains quarters and a lot of it is outclassed early on, that which isn’t well it’s a CRPG with Russian devs they probably grew up playing classic fallout and arcanum they expect you to break the game once you know it IE Fallout 2 Navarro rush.
I’ve never played a game that was ruined like this. so I’m gonna say it’s an issue of shitty games doing shitty game things
Fallout: New Vegas is like this. With all of the DLCs you start with some overpowered weapons that makes the first serious quest silly
Eh, depends on the game.
Plus, you don’t have to use it if you don’t want to.
One counterpoint to that argument is that you might not know what’s OP, what’s a normal balance level, and what’s gonna be cosmetic when first starting a game.
Very possible but if it’s something that mattered to you, you could probably look it up.
Maybe, but I would be worried about spoilers personally. You can only experience a game freshly once, once you know what’s coming it’s never the same.
I absolutely hate it. I always have to try and remember all the random crap that was thrown into my inventory and avoid using any of it for an authentic experience.