made in gimp, with <3

Context for actual rust programmers

I was having massive beef with the rust compiler yesterday, every cargo check takes 20 seconds.

And then look at the three functions below, only one of them are Send, if you know why, please let me know.

(Note: value that is not Send cannot be held across an await point, and Box<dyn Error> is not Send)

async fn one() {
    let res: Result<(), Box<dyn Error>> = do_stuff();
    if let Err(err) = res {
        let content = err.to_string();
        let _ = do_stuff(content).await;
    }
}

async fn two() {
    let res: Result<(), Box<dyn Error>> = do_stuff();
    let content = if let Err(err) = res {
        Some(err.to_string())
    } else {
        None
    };
    drop(res);
    if let Some(content) = content {
        let _ = do_stuff(content).await;
    }
}

async fn three() {
    let content = {
        let res: Result<(), Box<dyn Error>> = do_stuff();
        if let Err(err) = res {
            Some(err.to_string())
        } else {
            None
        }
    };
    if let Some(content) = content {
        let _ = do_stuff(content).await;
    }
}
  • limer@lemmy.ml
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    2 days ago

    Hah I learned c++ in the 90s and never felt shame for messing up an allocation.

    I think when this happens, I have a puddle of memory, the spilled ram “lubricates” the pointers, which often rub against each other. The wasted memory acts like oil does to a rusted chain. It’s helping push the program through the finish line.

    Yes, I am having fun here