cross-posted from: https://piefed.zip/c/centuriichan/p/1252450/i-absolutely-l-o-v-e-it-when-you-stab-someone-in-the-neck-from-behind-and-they-only-take-a
ITS SO GOOD! I LOVE RPG MECHANICS IN MY STEALTH GAME. THANK YOU SO MUCH!
Many devs: I want to make my game hard. I want it to feel like an achievement when you beat it.
Players: Okay, but how?
Smart devs: Okay, well, I have this idea for a way to create a set of bot behaviours that will let them act like a team so when the player–
Stupid dev: I make health bigger!
I intensely dislike this trope.
It’s to have everything abstracted and animated well. You click the dude and click murder, but they’re more skilled so it shows them dodging or parrying or whatever. Fine. Believable. They’re a badass.
It’s okay to let me aim and if I click on their head they die. The arrow hit them in the eye? No one shrugs that off.
Mixing them, like Bethesda games and some ass-creed games, is the worst.
The arrow hit them in the eye? No one shrugs that off.
Xiahou Dun has entered the chat.
Xiahou Dun
His image as a one-eyed warrior was popularized by the 14th-century historical novel Romance of the Three Kingdoms, in which he ripped the arrow from the socket, devoured his own eyeball, and rejoined the battle.
If they animated all of that I would be suitably impressed.
I feel like some game at some point has to have done that. Shit, he’s probably a character in Dynasty Warriors.
Get shot in the chest, just wait 5 seconds and youre good to go.
Stabbed in the toe? Instadead
Someone found Assassins Creed.

