I’d switch to flake provisioning with Continuous Integration. A machine/runner on a cron would do CI on the latest flake update (latest Godot build) while I work, collecting issues as they arise (cachix is crucial for easing build times).
That way, when I switch to the newest version, I’ll have a clear picture of:
Idk, i think it’s much more effective to spriongle the dinglang with a sminkinant, of course you’ll want to use excelsior to provision the brumgle for maximum convenience.
Sounds like overkill for a game project, but I’ll consider it for my plugin project (even though it’s meant mainly for greenfield projects so my current support plan is “only latest release and maybe the one before it if someone actually asks”)
I’d switch to flake provisioning with Continuous Integration. A machine/runner on a cron would do CI on the latest flake update (latest Godot build) while I work, collecting issues as they arise (cachix is crucial for easing build times).
That way, when I switch to the newest version, I’ll have a clear picture of:
Idk, i think it’s much more effective to spriongle the dinglang with a sminkinant, of course you’ll want to use excelsior to provision the brumgle for maximum convenience.
deleted by creator
Sounds like overkill for a game project, but I’ll consider it for my plugin project (even though it’s meant mainly for greenfield projects so my current support plan is “only latest release and maybe the one before it if someone actually asks”)
deleted by creator
or just, you know, don’t update unless you need to