Lutris maintainer use AI generated code for some time now. The maintainer also removed the co-authorship of Claude, so no one knows which code was generated by AI.
Anyway, I was suspecting that this “issue” might come up so I’ve removed the Claude co-authorship from the commits a few days ago. So good luck figuring out what’s generated and what is not.


Dam. Glad I never really used lutris lol
I tried using it. Saw something i wanted to try and implement. Made one test PR that implemented (badly) my desired feature clearly stating that it was a PR looking for feedback and I got told off by the maker. I’m just a bit sad about the other maintainer that actually took some time to engage with me
when I played WoW/Blizzard games that was pretty much the only time I ever used it or maybe when sailing the high seas for stuff.
I should probably just remove it.
I just run battle.net launcher through steam instead
You’re delusional if you believe those proprietary apps don’t have AI generated code in them
Diablo 3 was basically my one use for it years ago lol. I eventually just added it to steam as a non-steam game, cause lutris was giving me a lot of issues :p.
Other than that I only tried lutris 2 other times, once to try and run a game that didn’t work in steam (didn’t work in lutris either), and once for a small indie thing from itch.io :3
I remember using it once, and I never got it to run with the GOG installers I had. It either tried to get the game from valve’s drm store, or attempted to download the game again from GOG. To be fair, it was a couple years back but it looked like it was a fundamental part of its design.
It was suggested to me to run a graphics program I used on windows called Mosh Pro, unfortunately I didn’t get to try it yet and now it looks like I probably won’t, ope.