I feel like Noita has some really high highs and some really low lows. I have a friend who used to rave about it and how “every death teaches you something” which is all fine and good until the thing that it taught you on your first really good run in hours was that breaking a light can cause electric sparks, metal tunnels conduct electric sparks, and conducted electricity can one-shot you. I play a lot of souls likes so I don’t mind learning through failure but considering my go to build in those games is tanky builds, it’s incredibly frustrating that so many of the failures I run into in Noita will be the end of a 2 hour run without anything to show for it. At least in souls likes I can still try to do something about that failure, or at least I can start back from a nearby bonfire, but in Noita there’s no recovering a run that’s already died. All there is to do is start all over from scratch.
I completely agree. As a fellow souls-liker, it’s way more punishing than those games. It teaches you lessons, but there are a lot of them to remember, and even then, shit happens that you can’t always prepare for. It might be nice to have a checkpoint system at the last Holy Mountain you visited, but then again that might take away from the replayability. The difficulty is kind of part of its charm!
Noita. There is still so much to learn.
I feel like Noita has some really high highs and some really low lows. I have a friend who used to rave about it and how “every death teaches you something” which is all fine and good until the thing that it taught you on your first really good run in hours was that breaking a light can cause electric sparks, metal tunnels conduct electric sparks, and conducted electricity can one-shot you. I play a lot of souls likes so I don’t mind learning through failure but considering my go to build in those games is tanky builds, it’s incredibly frustrating that so many of the failures I run into in Noita will be the end of a 2 hour run without anything to show for it. At least in souls likes I can still try to do something about that failure, or at least I can start back from a nearby bonfire, but in Noita there’s no recovering a run that’s already died. All there is to do is start all over from scratch.
I completely agree. As a fellow souls-liker, it’s way more punishing than those games. It teaches you lessons, but there are a lot of them to remember, and even then, shit happens that you can’t always prepare for. It might be nice to have a checkpoint system at the last Holy Mountain you visited, but then again that might take away from the replayability. The difficulty is kind of part of its charm!
dude I suck at that game.