*We have followed through on our plans and made small reductions in the PC installation size over the last few patches while still adding new content. While this was a good start, our short term fixes have not been enough to keep up with all of the new content in the latest patch. The longer term goal has always been to bring the PC installation size much closer in line with the console versions. We are happy to report that, thanks to our partners at Nixxes, we have reached that goal much sooner than expected._
By completely de-duplicating our data, we were able to reduce the PC installation size from ~154GB to ~23GB, for a total saving of ~131GB (~85%). We have completed several rounds of internal QA and are ready to roll this out to early adopters as a public technical beta. Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases. This is live NOW!*



Asset swap mods are fine, probably anything purely client side is fine though I don’t know for sure. It can really auck to play with cheaters, I’ve played with someonw calling in turrets with no cooldown and it gets real annoying real fast, and like sure I can just leave, but there’s always going to be others joining and getting annoyed too. I hate the kernal level part of “kernal level anticheat”, not the anticheat part, and I’m really really happy that client side mods can safely be a thing
Well that specific hack sounds like it would be trivial to check for server side…