As a passable quality 3D artist who does it for a living I’ve found AI art (which can do 3D now to some degree) has kind of narrowed the scope for me. If you want generic Unreal style pseudo-realism or disney toon then AI can do that for you* I’ve had to focus much more on creating a unique style and also optimizing my work in ways that AI just doesn’t have the ability to do because they require longer chains of actual reasoning.
For AI in general I think this pattern holds, it can quickly create something generic and increasingly do it without extranious fingers but no matter how much you tweak a prompt its damn near impossible to get a specific idea into image form. Its like a hero shooter with skins VS actually creating your own character.
*Right now AI models use more tris to re-create the default blender cube than my entire lifetime portfolio but I’m assuming that can be resolved since we already have partially automated re-topology tools.
As a passable quality 3D artist who does it for a living I’ve found AI art (which can do 3D now to some degree) has kind of narrowed the scope for me. If you want generic Unreal style pseudo-realism or disney toon then AI can do that for you* I’ve had to focus much more on creating a unique style and also optimizing my work in ways that AI just doesn’t have the ability to do because they require longer chains of actual reasoning.
For AI in general I think this pattern holds, it can quickly create something generic and increasingly do it without extranious fingers but no matter how much you tweak a prompt its damn near impossible to get a specific idea into image form. Its like a hero shooter with skins VS actually creating your own character.
*Right now AI models use more tris to re-create the default blender cube than my entire lifetime portfolio but I’m assuming that can be resolved since we already have partially automated re-topology tools.