cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 5 months agoWhat do you think of procedurally generated dungeons?message-squaremessage-square36fedilinkarrow-up154arrow-down12
arrow-up152arrow-down1message-squareWhat do you think of procedurally generated dungeons?cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 5 months agomessage-square36fedilink
minus-squareAgent Karyo@lemmy.worldlinkfedilinkEnglisharrow-up9·5 months agoThe proc gen maps in Diablo 1 worked pretty well IMO.
minus-squareAshtear@lemmy.ziplinkfedilinkarrow-up1·5 months agoIt’s really interesting that one of the reasons Diablo 3 was a step down was the increase in handcrafted story elements that kept interrupting the procgen flow. Some games just do really well with it.
The proc gen maps in Diablo 1 worked pretty well IMO.
It’s really interesting that one of the reasons Diablo 3 was a step down was the increase in handcrafted story elements that kept interrupting the procgen flow. Some games just do really well with it.