Noita!: I agree with many in dubbing it my favorite single player game.
It is a pixel art alechemy and magic roguelike where every pixel is physically simulated and destroyable. Find spells and wands and combine them in programmer like ways to multiply their power. Many tricks in the game are so strong they feel like cheating, but the game has been built with challenges that surpass every trick.
It is the epitome of endlessly repayable. Especially switching between the few mods that drastically change the map.
I can easily have a god run last me 5-10 hours. But I still have a lot of fun with the more common 30min-2hr runs.
It is something I have always been undecided about. The whole spell creation thing sounds like something I’d love, but I’ve heard the game can be frustrating, and aside from [email protected] roguelikes are not my thing. I should probably see if it has a demo or watch some early gameplay…
Definitely watch some gameplay. The super early game is quite self explanatory, but noita quickly escalates to puzzles so hard a community needs to get together to solve them.
Playing Noita with all the knowledge of the wider community has made so many cool bosses actually beatable, and made the whole game a lot more fun for me.
Its great! It will not hesitate to kill you until you learn it.
Binding of Isaac has a bit of invincibility after every hit, and that works for the game really well. You need to be able to recover and not die immediately.
Noita has no invincibility frames like that. You need to be able to die immediately. An instant death is essential for the game tone and balance.
I have no issues with dying repeatedly to learn a game. The modern FromSoftware catalogue are my favourite games ever. Maybe it’ll go on sale during the steam summer sale in a few days and I can pick it up then.
Noita!: I agree with many in dubbing it my favorite single player game.
It is a pixel art alechemy and magic roguelike where every pixel is physically simulated and destroyable. Find spells and wands and combine them in programmer like ways to multiply their power. Many tricks in the game are so strong they feel like cheating, but the game has been built with challenges that surpass every trick.
It is the epitome of endlessly repayable. Especially switching between the few mods that drastically change the map.
I can easily have a god run last me 5-10 hours. But I still have a lot of fun with the more common 30min-2hr runs.
It is something I have always been undecided about. The whole spell creation thing sounds like something I’d love, but I’ve heard the game can be frustrating, and aside from [email protected] roguelikes are not my thing. I should probably see if it has a demo or watch some early gameplay…
Definitely watch some gameplay. The super early game is quite self explanatory, but noita quickly escalates to puzzles so hard a community needs to get together to solve them.
Playing Noita with all the knowledge of the wider community has made so many cool bosses actually beatable, and made the whole game a lot more fun for me.
That’s pretty cool! I never heard of it before but it’s on my Wishlist now. I’m definitely curious to check it out.
Its great! It will not hesitate to kill you until you learn it.
Binding of Isaac has a bit of invincibility after every hit, and that works for the game really well. You need to be able to recover and not die immediately.
Noita has no invincibility frames like that. You need to be able to die immediately. An instant death is essential for the game tone and balance.
I have no issues with dying repeatedly to learn a game. The modern FromSoftware catalogue are my favourite games ever. Maybe it’ll go on sale during the steam summer sale in a few days and I can pick it up then.